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User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats. D3D11 and D3D10 remain the only two on, by default, for windows. #ReviewedBy Nick.Penwarden [CL 2068025 by Terence Burns in Main branch]
30 lines
791 B
C++
30 lines
791 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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WindowsTargetSettings.h: Declares the UWindowsTargetSettings class.
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=============================================================================*/
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#pragma once
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#include "WindowsTargetSettings.generated.h"
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/**
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* Implements the settings for the Windows target platform.
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*/
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UCLASS(config=Engine, defaultconfig)
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class WINDOWSTARGETPLATFORM_API UWindowsTargetSettings
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: public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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/**
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* The collection of RHI's we want to support on this platform.
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* This is not always the full list of RHI we can support.
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*/
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UPROPERTY(EditAnywhere, config, Category=Rendering)
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TArray<FString> TargetedRHIs;
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};
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