Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/FileUtils.cs
2019-05-14 08:39:29 -04:00

34 lines
916 B
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
/// <summary>
/// Utility functions for manipulating files
/// </summary>
public static class FileUtils
{
/// <summary>
/// Finds the on-disk case of a a file
/// </summary>
/// <param name="Info">FileInfo instance describing the file</param>
/// <returns>New FileInfo instance that represents the file with the correct case</returns>
public static FileInfo FindCorrectCase(FileInfo Info)
{
DirectoryInfo ParentInfo = DirectoryUtils.FindCorrectCase(Info.Directory);
foreach (FileInfo ChildInfo in ParentInfo.EnumerateFiles())
{
if (String.Equals(ChildInfo.Name, Info.Name, FileReference.Comparison))
{
return ChildInfo;
}
}
return new FileInfo(Path.Combine(ParentInfo.FullName, Info.Name));
}
}
}