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9365ba39722674a44072e372cd79b07ff513f69f
UnrealEngineUWP/Engine/Source/Runtime/Projects
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hongyi yu dc9ac74cb1 Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
The PostSplashScreen plugin can be used to show a custom splash screen during this time.
[REVIEW] Ben.Woodhouse,Thomas.Ross


#ROBOMERGE-SOURCE: CL 9379086 via CL 9379088 via CL 9386092 via CL 9386128 via CL 9386152
#ROBOMERGE-BOT: (v456-9359915)

[CL 9389466 by hongyi yu in Main branch]
2019-10-03 08:46:18 -04:00
..
Private
Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
2019-10-03 08:46:18 -04:00
Public
Split PreInit() into PreInitPreStartupScreen() and PreInitPostStartupScreen() to add flexibility to engine preinit. This is useful on certain platforms which need to display a splash screen before preinit is completed.
2019-10-03 08:46:18 -04:00
Projects.Build.cs
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
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