Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Private/CommonMenuExtensionsModule.cpp
graham wihlidal 1c9686063e Implement rendering support for Nanite editor view modes - overview isn't implemented yet, and material/scene min/max/delta Z needs to be reimplemented in a generic way.
#rb brian.karis
#fyi rune.stubbe, michal.valient

[CL 15786770 by graham wihlidal in ue5-main branch]
2021-03-23 18:34:37 -04:00

23 lines
697 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CommonMenuExtensionsModule.h"
#include "BufferVisualizationMenuCommands.h"
#include "NaniteVisualizationMenuCommands.h"
#include "ShowFlagMenuCommands.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FCommonMenuExtensionsModule, CommonMenuExtensions);
void FCommonMenuExtensionsModule::StartupModule()
{
FBufferVisualizationMenuCommands::Register();
FNaniteVisualizationMenuCommands::Register();
FShowFlagMenuCommands::Register();
}
void FCommonMenuExtensionsModule::ShutdownModule()
{
FShowFlagMenuCommands::Unregister();
FNaniteVisualizationMenuCommands::Unregister();
FBufferVisualizationMenuCommands::Unregister();
}