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31 lines
864 B
C#
31 lines
864 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class WindowsPlatformFeatures : ModuleRules
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{
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public WindowsPlatformFeatures(ReadOnlyTargetRules Target) : base(Target)
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{
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// NOTE: General rule is not to access the private folder of another module,
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// but to use the ISubmixBufferListener interface, we need to include some private headers
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PrivateIncludePaths.Add(System.IO.Path.Combine(Directory.GetCurrentDirectory(), "./Runtime/AudioMixer/Private"));
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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"GameplayMediaEncoder"
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}
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);
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicDelayLoadDLLs.Add("Mfreadwrite.dll");
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}
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}
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