Files
UnrealEngineUWP/Engine/Source/Runtime/Windows/WindowsPlatformFeatures/Private/WmfMp4Writer.cpp
Rui Figueira e9a6985d4a #jira UE-74647
#jira UE-74648
#jira UE-74649

General improvements to the FHighlightRecorder class.
Also, it now works in PIE too.

#rb Josie.Yang

[CL 6628795 by Rui Figueira in Main branch]
2019-05-24 09:28:17 -04:00

60 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "WmfMp4Writer.h"
#include "GameplayMediaEncoderSample.h"
#if WMFMEDIA_SUPPORTED_PLATFORM
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "Mfreadwrite")
#endif
DECLARE_LOG_CATEGORY_EXTERN(MP4, Log, VeryVerbose);
DEFINE_LOG_CATEGORY(MP4);
WINDOWSPLATFORMFEATURES_START
bool FWmfMp4Writer::Initialize(const TCHAR* Filename)
{
CHECK_HR(MFCreateSinkWriterFromURL(Filename, nullptr, nullptr, Writer.GetInitReference()));
UE_LOG(WMF, Verbose, TEXT("Initialised Mp4Writer for %s"), Filename);
return true;
}
bool FWmfMp4Writer::CreateStream(IMFMediaType* StreamType, DWORD& StreamIndex)
{
CHECK_HR(Writer->AddStream(StreamType, &StreamIndex));
// no transcoding here so input type is the same as output type
CHECK_HR(Writer->SetInputMediaType(StreamIndex, StreamType, nullptr));
return true;
}
bool FWmfMp4Writer::Start()
{
CHECK_HR(Writer->BeginWriting());
return true;
}
bool FWmfMp4Writer::Write(const FGameplayMediaEncoderSample& Sample, DWORD StreamIndex)
{
CHECK_HR(Writer->WriteSample(StreamIndex, const_cast<IMFSample*>(Sample.GetSample())));
UE_LOG(MP4, VeryVerbose, TEXT("stream #%d: time %.3f, duration %.3f%s"), static_cast<int>(Sample.GetType()), Sample.GetTime().GetTotalSeconds(), Sample.GetDuration().GetTotalSeconds(), Sample.IsVideoKeyFrame() ? TEXT(", key-frame") : TEXT(""));
return true;
}
bool FWmfMp4Writer::Finalize()
{
CHECK_HR(Writer->Finalize());
UE_LOG(WMF, VeryVerbose, TEXT("Closed .mp4"));
return true;
}
WINDOWSPLATFORMFEATURES_END