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279 lines
8.4 KiB
C++
279 lines
8.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "UnixCommonStartup.h"
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#include "Misc/OutputDeviceRedirector.h"
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#include "Misc/OutputDeviceError.h"
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#include "Misc/FeedbackContext.h"
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#include "HAL/ExceptionHandling.h"
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#include "Unix/UnixPlatformCrashContext.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "Misc/EngineVersion.h"
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#include "HAL/PlatformApplicationMisc.h"
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#include <locale.h>
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#include <sys/resource.h>
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static FString GSavedCommandLine;
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extern int32 GuardedMain( const TCHAR* CmdLine );
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extern void LaunchStaticShutdownAfterError();
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/**
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* Game-specific crash reporter
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*/
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void CommonUnixCrashHandler(const FGenericCrashContext& GenericContext)
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{
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// at this point we should already be using malloc crash handler (see PlatformCrashHandler)
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const FUnixCrashContext& Context = static_cast< const FUnixCrashContext& >( GenericContext );
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printf("CommonUnixCrashHandler: Signal=%d\n", Context.Signal);
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// better than having mutable fields?
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const_cast< FUnixCrashContext& >(Context).CaptureStackTrace();
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if (GLog)
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{
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GLog->Flush();
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}
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if (GWarn)
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{
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GWarn->Flush();
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}
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if (GError)
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{
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GError->Flush();
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GError->HandleError();
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}
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return Context.GenerateCrashInfoAndLaunchReporter();
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}
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/**
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* Sets (soft) limit on a specific resource
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*
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* @param Resource - one of RLIMIT_* values
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* @param DesiredLimit - desired value
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* @param bIncreaseOnly - avoid changing the limit if current value is sufficient
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*/
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bool SetResourceLimit(int Resource, rlim_t DesiredLimit, bool bIncreaseOnly)
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{
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rlimit Limit;
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if (getrlimit(Resource, &Limit) != 0)
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{
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fprintf(stderr, "getrlimit() failed with error %d (%s)\n", errno, strerror(errno));
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return false;
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}
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if (bIncreaseOnly && (Limit.rlim_cur == RLIM_INFINITY || Limit.rlim_cur >= DesiredLimit))
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{
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if (!UE_BUILD_SHIPPING)
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{
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printf("- Existing per-process limit (soft=%lu, hard=%lu) is enough for us (need only %lu)\n", Limit.rlim_cur, Limit.rlim_max, DesiredLimit);
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}
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return true;
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}
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Limit.rlim_cur = DesiredLimit;
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if (setrlimit(Resource, &Limit) != 0)
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{
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fprintf(stderr, "setrlimit() failed with error %d (%s)\n", errno, strerror(errno));
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if (errno == EINVAL)
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{
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if (DesiredLimit == RLIM_INFINITY)
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{
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fprintf(stderr, "- Max per-process value allowed is %lu (we wanted infinity).\n", Limit.rlim_max);
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}
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else
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{
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fprintf(stderr, "- Max per-process value allowed is %lu (we wanted %lu).\n", Limit.rlim_max, DesiredLimit);
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}
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}
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return false;
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}
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return true;
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}
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/**
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* Expects GSavedCommandLine to be set up. Increases limit on
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* - number of open files to be no less than desired (if specified on command line, otherwise left alone)
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* - size of core file, so core gets dumped and we can debug crashed builds (unless overridden with -nocore)
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*
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*/
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static bool IncreasePerProcessLimits()
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{
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// honor the parameter if given, but don't change limits if not
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int32 FileHandlesToReserve = -1;
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if (FParse::Value(*GSavedCommandLine, TEXT("numopenfiles="), FileHandlesToReserve) && FileHandlesToReserve > 0)
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{
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if (!UE_BUILD_SHIPPING)
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{
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printf("Increasing per-process limit of open file handles to %d\n", FileHandlesToReserve);
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}
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if (!SetResourceLimit(RLIMIT_NOFILE, FileHandlesToReserve, true))
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{
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fprintf(stderr, "Could not adjust number of file handles, consider changing \"nofile\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
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return false;
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}
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}
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// core dump policy:
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// - Shipping disables it by default (unless -core is passed)
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// - The rest set it to infinity unless -nocore is passed
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// (in all scenarios user wish as expressed with -core or -nocore takes priority)
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// Note that we used to have Test disable cores by default too. This has been changed around UE 4.15.
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// Since 4.20, inability to change the limit is no longer a failure unless switches were used
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bool bFailIfUnableToChange = false;
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bool bDisableCore = (UE_BUILD_SHIPPING != 0);
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if (FParse::Param(*GSavedCommandLine, TEXT("nocore")))
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{
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bDisableCore = true;
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bFailIfUnableToChange = true;
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}
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if (FParse::Param(*GSavedCommandLine, TEXT("core")))
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{
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bDisableCore = false;
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bFailIfUnableToChange = true;
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}
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if (bDisableCore)
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{
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printf("Disabling core dumps.\n");
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if (!SetResourceLimit(RLIMIT_CORE, 0, false) && bFailIfUnableToChange)
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{
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fprintf(stderr, "Could not set core file size to 0, error(%d): %s\n", errno, strerror(errno));
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return false;
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}
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}
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else
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{
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printf("Increasing per-process limit of core file size to infinity.\n");
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if (!SetResourceLimit(RLIMIT_CORE, RLIM_INFINITY, true) && bFailIfUnableToChange)
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{
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fprintf(stderr, "Could not adjust core file size, consider changing \"core\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
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fprintf(stderr, "Alternatively, pass -nocore if you are unable or unwilling to do that.\n");
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return false;
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}
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}
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return true;
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}
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int CommonUnixMain(int argc, char *argv[], int (*RealMain)(const TCHAR * CommandLine), void (*AppExitCallback)())
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{
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FString EarlyInitCommandLine;
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FPlatformApplicationMisc::EarlyUnixInitialization(EarlyInitCommandLine);
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GSavedCommandLine += EarlyInitCommandLine;
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FPlatformMisc::SetGracefulTerminationHandler();
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if (UE_BUILD_SHIPPING)
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{
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// only printed in shipping
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printf("%s %d %d\n", StringCast<ANSICHAR>(*FEngineVersion::Current().ToString()).Get(), GPackageFileUE4Version, GPackageFileLicenseeUE4Version);
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}
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int ErrorLevel = 0;
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if (setenv("LC_NUMERIC", "en_US", 1) != 0)
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{
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int ErrNo = errno;
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fprintf(stderr, "Unable to setenv(LC_NUMERIC): errno=%d (%s)", ErrNo, strerror(ErrNo));
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}
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for (int32 Option = 1; Option < argc; Option++)
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{
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GSavedCommandLine += TEXT(" ");
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// we need to quote stuff that has spaces in it because something somewhere is removing quotation marks before they arrive here
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FString Temp = UTF8_TO_TCHAR(argv[Option]);
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if (Temp.Contains(TEXT(" ")))
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{
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int32 Quote = 0;
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if(Temp.StartsWith(TEXT("-")))
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{
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int32 Separator;
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if (Temp.FindChar('=', Separator))
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{
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Quote = Separator + 1;
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}
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}
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Temp = Temp.Left(Quote) + TEXT("\"") + Temp.Mid(Quote) + TEXT("\"");
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}
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GSavedCommandLine += Temp; // note: technically it depends on locale
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}
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if (!UE_BUILD_SHIPPING)
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{
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GAlwaysReportCrash = true; // set by default and reverse the behavior
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if ( FParse::Param( *GSavedCommandLine,TEXT("nocrashreports") ) || FParse::Param( *GSavedCommandLine,TEXT("no-crashreports") ) )
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{
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GAlwaysReportCrash = false;
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}
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}
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if (FPlatformApplicationMisc::ShouldIncreaseProcessLimits() && !IncreasePerProcessLimits())
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{
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fprintf(stderr, "Could not set desired per-process limits, consider changing system limits.\n");
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ErrorLevel = 1;
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}
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else
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{
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#if UE_BUILD_DEBUG
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if( true && !GAlwaysReportCrash )
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#else
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if( FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash )
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#endif
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{
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// Don't use exception handling when a debugger is attached to exactly trap the crash. This does NOT check
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// whether we are the first instance or not!
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ErrorLevel = RealMain( *GSavedCommandLine );
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}
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else
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{
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FPlatformMisc::SetCrashHandler(CommonUnixCrashHandler);
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GIsGuarded = 1;
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// Run the guarded code.
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ErrorLevel = RealMain( *GSavedCommandLine );
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GIsGuarded = 0;
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}
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}
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// Final shut down.
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if (AppExitCallback)
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{
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// Workaround function to avoid circular dependencies between Launch and CommonUnixStartup modules.
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// Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine),
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// but on Unix we want to share a common main() in CommonUnixStartup module, so not just the engine but all the programs
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// could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of
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// Launch module without making too many changes. Hence CommonUnixMain will call it through this function if provided.
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AppExitCallback();
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}
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// check if a specific return code has been set
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uint8 OverriddenErrorLevel = 0;
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if (FPlatformMisc::HasOverriddenReturnCode(&OverriddenErrorLevel))
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{
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ErrorLevel = OverriddenErrorLevel;
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}
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if (ErrorLevel)
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{
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printf("Exiting abnormally (error code: %d)\n", ErrorLevel);
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}
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return ErrorLevel;
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}
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class FUnixCommonStartupModule : public IModuleInterface
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override {};
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virtual void ShutdownModule() override {};
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};
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IMPLEMENT_MODULE(FUnixCommonStartupModule, UnixCommonStartup);
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