Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/MultiLineEditableText.cpp
Chris Gagnon 930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00

202 lines
6.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Components/MultiLineEditableText.h"
#include "UObject/ConstructorHelpers.h"
#include "Engine/Font.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Text/SMultiLineEditableText.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UMultiLineEditableText
static FTextBlockStyle* DefaultMultiLineEditableTextStyle = nullptr;
UMultiLineEditableText::UMultiLineEditableText(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
if (DefaultMultiLineEditableTextStyle == nullptr)
{
// HACK: THIS SHOULD NOT COME FROM CORESTYLE AND SHOULD INSTEAD BE DEFINED BY ENGINE TEXTURES/PROJECT SETTINGS
DefaultMultiLineEditableTextStyle = new FTextBlockStyle(FCoreStyle::Get().GetWidgetStyle<FTextBlockStyle>("NormalText"));
// Unlink UMG default colors from the editor settings colors.
DefaultMultiLineEditableTextStyle->UnlinkColors();
}
WidgetStyle = *DefaultMultiLineEditableTextStyle;
bIsReadOnly = false;
SelectAllTextWhenFocused = false;
ClearTextSelectionOnFocusLoss = true;
RevertTextOnEscape = false;
ClearKeyboardFocusOnCommit = true;
AllowContextMenu = true;
Clipping = EWidgetClipping::ClipToBounds;
VirtualKeyboardDismissAction = EVirtualKeyboardDismissAction::TextChangeOnDismiss;
AutoWrapText = true;
if (!IsRunningDedicatedServer())
{
static ConstructorHelpers::FObjectFinder<UFont> RobotoFontObj(*UWidget::GetDefaultFontName());
Font_DEPRECATED = FSlateFontInfo(RobotoFontObj.Object, 12, FName("Bold"));
WidgetStyle.SetFont(Font_DEPRECATED);
}
}
void UMultiLineEditableText::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyMultiLineEditableText.Reset();
}
TSharedRef<SWidget> UMultiLineEditableText::RebuildWidget()
{
MyMultiLineEditableText = SNew(SMultiLineEditableText)
.TextStyle(&WidgetStyle)
.AllowContextMenu(AllowContextMenu)
.IsReadOnly(bIsReadOnly)
// .MinDesiredWidth(MinimumDesiredWidth)
// .IsCaretMovedWhenGainFocus(IsCaretMovedWhenGainFocus)
.SelectAllTextWhenFocused(SelectAllTextWhenFocused)
.ClearTextSelectionOnFocusLoss(ClearTextSelectionOnFocusLoss)
.RevertTextOnEscape(RevertTextOnEscape)
.ClearKeyboardFocusOnCommit(ClearKeyboardFocusOnCommit)
// .SelectAllTextOnCommit(SelectAllTextOnCommit)
// .BackgroundImageSelected(BackgroundImageSelected ? TAttribute<const FSlateBrush*>(&BackgroundImageSelected->Brush) : TAttribute<const FSlateBrush*>())
// .BackgroundImageSelectionTarget(BackgroundImageSelectionTarget ? TAttribute<const FSlateBrush*>(&BackgroundImageSelectionTarget->Brush) : TAttribute<const FSlateBrush*>())
// .BackgroundImageComposing(BackgroundImageComposing ? TAttribute<const FSlateBrush*>(&BackgroundImageComposing->Brush) : TAttribute<const FSlateBrush*>())
// .CaretImage(CaretImage ? TAttribute<const FSlateBrush*>(&CaretImage->Brush) : TAttribute<const FSlateBrush*>())
.VirtualKeyboardOptions(VirtualKeyboardOptions)
.VirtualKeyboardDismissAction(VirtualKeyboardDismissAction)
.OnTextChanged(BIND_UOBJECT_DELEGATE(FOnTextChanged, HandleOnTextChanged))
.OnTextCommitted(BIND_UOBJECT_DELEGATE(FOnTextCommitted, HandleOnTextCommitted))
;
return MyMultiLineEditableText.ToSharedRef();
}
void UMultiLineEditableText::SynchronizeProperties()
{
Super::SynchronizeProperties();
TAttribute<FText> HintTextBinding = PROPERTY_BINDING(FText, HintText);
MyMultiLineEditableText->SetTextStyle(&WidgetStyle);
MyMultiLineEditableText->SetText(Text);
MyMultiLineEditableText->SetHintText(HintTextBinding);
MyMultiLineEditableText->SetAllowContextMenu(AllowContextMenu);
MyMultiLineEditableText->SetIsReadOnly(bIsReadOnly);
MyMultiLineEditableText->SetVirtualKeyboardDismissAction(VirtualKeyboardDismissAction);
MyMultiLineEditableText->SetSelectAllTextWhenFocused(SelectAllTextWhenFocused);
MyMultiLineEditableText->SetClearTextSelectionOnFocusLoss(ClearTextSelectionOnFocusLoss);
MyMultiLineEditableText->SetRevertTextOnEscape(RevertTextOnEscape);
MyMultiLineEditableText->SetClearKeyboardFocusOnCommit(ClearKeyboardFocusOnCommit);
// MyMultiLineEditableText->SetColorAndOpacity(ColorAndOpacity);
// TODO UMG Complete making all properties settable on SMultiLineEditableText
Super::SynchronizeTextLayoutProperties(*MyMultiLineEditableText);
}
FText UMultiLineEditableText::GetText() const
{
if ( MyMultiLineEditableText.IsValid() )
{
return MyMultiLineEditableText->GetText();
}
return Text;
}
void UMultiLineEditableText::SetText(FText InText)
{
Text = InText;
if ( MyMultiLineEditableText.IsValid() )
{
MyMultiLineEditableText->SetText(Text);
}
}
FText UMultiLineEditableText::GetHintText() const
{
if (MyMultiLineEditableText.IsValid())
{
return MyMultiLineEditableText->GetHintText();
}
return HintText;
}
void UMultiLineEditableText::SetHintText(FText InHintText)
{
HintText = InHintText;
HintTextDelegate.Clear();
if (MyMultiLineEditableText.IsValid())
{
TAttribute<FText> HintTextBinding = PROPERTY_BINDING(FText, HintText);
MyMultiLineEditableText->SetHintText(HintTextBinding);
}
}
void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly)
{
bIsReadOnly = bReadOnly;
if ( MyMultiLineEditableText.IsValid() )
{
MyMultiLineEditableText->SetIsReadOnly(bIsReadOnly);
}
}
void UMultiLineEditableText::SetWidgetStyle(const FTextBlockStyle& InWidgetStyle)
{
WidgetStyle = InWidgetStyle;
if (MyMultiLineEditableText.IsValid())
{
MyMultiLineEditableText->SetTextStyle(&WidgetStyle);
}
}
void UMultiLineEditableText::HandleOnTextChanged(const FText& InText)
{
OnTextChanged.Broadcast(InText);
}
void UMultiLineEditableText::HandleOnTextCommitted(const FText& InText, ETextCommit::Type CommitMethod)
{
OnTextCommitted.Broadcast(InText, CommitMethod);
}
void UMultiLineEditableText::PostLoad()
{
Super::PostLoad();
if (GetLinkerUE4Version() < VER_UE4_DEPRECATE_UMG_STYLE_OVERRIDES)
{
if (Font_DEPRECATED.HasValidFont())
{
WidgetStyle.Font = Font_DEPRECATED;
Font_DEPRECATED = FSlateFontInfo();
}
}
}
#if WITH_EDITOR
const FText UMultiLineEditableText::GetPaletteCategory()
{
return LOCTEXT("Input", "Input");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE