Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/TimeManagement.Build.cs
nicola cerone 40623f95f6 Support MediaBundle in timecode synchronizer.
#jira UE-66905
#rb patrick.boutot, simon.therriault

Fix SMediaImage compilation issue in SMediaFrameworkVideoInputDisplay.cpp. Fix case sensitive include in SMediaImage.cpp.
#rb none

#ROBOMERGE-SOURCE: CL 4947905 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4947906 by nicola cerone in Main branch]
2019-02-08 10:41:54 -05:00

29 lines
544 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimeManagement : ModuleRules
{
public TimeManagement(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"Slate",
"Engine",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
});
}
}
}