Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/Private/TimeSynchronizationSource.cpp
nicola cerone 40623f95f6 Support MediaBundle in timecode synchronizer.
#jira UE-66905
#rb patrick.boutot, simon.therriault

Fix SMediaImage compilation issue in SMediaFrameworkVideoInputDisplay.cpp. Fix case sensitive include in SMediaImage.cpp.
#rb none

#ROBOMERGE-SOURCE: CL 4947905 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4947906 by nicola cerone in Main branch]
2019-02-08 10:41:54 -05:00

22 lines
489 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "TimeSynchronizationSource.h"
#if WITH_EDITOR
#include "Widgets/SNullWidget.h"
#include "Widgets/SWidget.h"
#endif
UTimeSynchronizationSource::UTimeSynchronizationSource(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bUseForSynchronization(true)
{
}
#if WITH_EDITOR
TSharedRef<SWidget> UTimeSynchronizationSource::GetVisualWidget() const
{
return SNullWidget::NullWidget;
};
#endif