Files
UnrealEngineUWP/Engine/Source/Runtime/Serialization/Private/Backends/CborStructSerializerBackend.cpp
Francis Hurteau 57c677da93 Copying //UE4/Dev-Enterprise@4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4705151 by Francis Hurteau in Main branch]
2019-01-10 17:26:53 -05:00

245 lines
8.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Backends/CborStructSerializerBackend.h"
#include "UObject/UnrealType.h"
#include "UObject/EnumProperty.h"
#include "UObject/TextProperty.h"
#include "UObject/PropertyPortFlags.h"
void FCborStructSerializerBackend::BeginArray(const FStructSerializerState& State)
{
UObject* Outer = State.ValueProperty->GetOuter();
// Array nested in Array
if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass()))
{
CborWriter.WriteContainerStart(ECborCode::Array, -1);
}
// Array nested in Map
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CborWriter.WriteValue(KeyString);
CborWriter.WriteContainerStart(ECborCode::Array, -1/*Indefinite*/);
}
// Array nested in Object
else
{
CborWriter.WriteValue(State.ValueProperty->GetName());
CborWriter.WriteContainerStart(ECborCode::Array, -1/*Indefinite*/);
}
}
void FCborStructSerializerBackend::BeginStructure(const FStructSerializerState& State)
{
if (State.ValueProperty != nullptr)
{
UObject* Outer = State.ValueProperty->GetOuter();
// Object nested in Array
if ((Outer != nullptr) && (Outer->GetClass() == UArrayProperty::StaticClass()))
{
CborWriter.WriteContainerStart(ECborCode::Map, -1/*Indefinite*/);
}
// Object nested in Map
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CborWriter.WriteValue(KeyString);
CborWriter.WriteContainerStart(ECborCode::Map, -1/*Indefinite*/);
}
// Object nested in Object
else
{
CborWriter.WriteValue(State.ValueProperty->GetName());
CborWriter.WriteContainerStart(ECborCode::Map, -1/*Indefinite*/);
}
}
// Root Object
else
{
CborWriter.WriteContainerStart(ECborCode::Map, -1/*Indefinite*/);
}
}
void FCborStructSerializerBackend::EndArray(const FStructSerializerState& State)
{
CborWriter.WriteContainerEnd();
}
void FCborStructSerializerBackend::EndStructure(const FStructSerializerState& State)
{
CborWriter.WriteContainerEnd();
}
void FCborStructSerializerBackend::WriteComment(const FString& Comment)
{
// Binary format do not support comment
}
namespace CborStructSerializerBackend
{
// Writes a property value to the serialization output.
template<typename ValueType>
void WritePropertyValue(FCborWriter& CborWriter, const FStructSerializerState& State, const ValueType& Value)
{
// Value nested in Array or as root
if ((State.ValueProperty == nullptr) || (State.ValueProperty->ArrayDim > 1) || (State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()))
{
CborWriter.WriteValue(Value);
}
// Value nested in Map
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CborWriter.WriteValue(KeyString);
CborWriter.WriteValue(Value);
}
else
{
CborWriter.WriteValue(State.ValueProperty->GetName());
CborWriter.WriteValue(Value);
}
}
// Writes a null value to the serialization output.
void WriteNull(FCborWriter& CborWriter, const FStructSerializerState& State)
{
if ((State.ValueProperty == nullptr) || (State.ValueProperty->ArrayDim > 1) || (State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()))
{
CborWriter.WriteNull();
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
CborWriter.WriteValue(KeyString);
CborWriter.WriteNull();
}
else
{
CborWriter.WriteValue(State.ValueProperty->GetName());
CborWriter.WriteNull();
}
}
}
void FCborStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
{
using namespace CborStructSerializerBackend;
// Bool
if (State.ValueType == UBoolProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UBoolProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// Unsigned Bytes & Enums
else if (State.ValueType == UEnumProperty::StaticClass())
{
UEnumProperty* EnumProperty = CastChecked<UEnumProperty>(State.ValueProperty);
WritePropertyValue(CborWriter, State, EnumProperty->GetEnum()->GetNameStringByValue(EnumProperty->GetUnderlyingProperty()->GetSignedIntPropertyValue(EnumProperty->ContainerPtrToValuePtr<void>(State.ValueData, ArrayIndex))));
}
else if (State.ValueType == UByteProperty::StaticClass())
{
UByteProperty* ByteProperty = CastChecked<UByteProperty>(State.ValueProperty);
if (ByteProperty->IsEnum())
{
WritePropertyValue(CborWriter, State, ByteProperty->Enum->GetNameStringByValue(ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)));
}
else
{
WritePropertyValue(CborWriter, State, (int64)ByteProperty->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
}
// Double & Float
else if (State.ValueType == UDoubleProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UDoubleProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UFloatProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UFloatProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// Signed Integers
else if (State.ValueType == UIntProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UIntProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt8Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UInt8Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt16Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UInt64Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// Unsigned Integers
else if (State.ValueType == UUInt16Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UUInt16Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt32Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UUInt32Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UUInt64Property::StaticClass())
{
WritePropertyValue(CborWriter, State, (int64)CastChecked<UUInt64Property>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// FNames, Strings & Text
else if (State.ValueType == UNameProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UNameProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex).ToString());
}
else if (State.ValueType == UStrProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UStrProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
else if (State.ValueType == UTextProperty::StaticClass())
{
const FText& TextValue = CastChecked<UTextProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex);
if (EnumHasAnyFlags(Flags, EStructSerializerBackendFlags::WriteTextAsComplexString))
{
FString TextValueString;
FTextStringHelper::WriteToBuffer(TextValueString, TextValue);
WritePropertyValue(CborWriter, State, TextValueString);
}
else
{
WritePropertyValue(CborWriter, State, TextValue.ToString());
}
}
// Classes & Objects
else if (State.ValueType == UClassProperty::StaticClass())
{
WritePropertyValue(CborWriter, State, CastChecked<UClassProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex)->GetPathName());
}
else if (State.ValueType == UObjectProperty::StaticClass())
{
WriteNull(CborWriter, State);
}
// Unsupported
else
{
UE_LOG(LogSerialization, Verbose, TEXT("FCborStructSerializerBackend: Property %s cannot be serialized, because its type (%s) is not supported"), *State.ValueProperty->GetFName().ToString(), *State.ValueType->GetFName().ToString());
}
}