Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/PixelShaderUtils.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

41 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PixelShaderUtils.cpp: Implementations of utilities for pixel shaders.
=============================================================================*/
#include "PixelShaderUtils.h"
#include "CommonRenderResources.h"
#include "RenderGraph.h"
// static
void FPixelShaderUtils::DrawFullscreenTriangle(FRHICommandList& RHICmdList, uint32 InstanceCount)
{
RHICmdList.SetStreamSource(0, GScreenRectangleVertexBuffer.VertexBufferRHI, 0);
RHICmdList.DrawIndexedPrimitive(
GScreenRectangleIndexBuffer.IndexBufferRHI,
/*BaseVertexIndex=*/ 0,
/*MinIndex=*/ 0,
/*NumVertices=*/ 3,
/*StartIndex=*/ 6,
/*NumPrimitives=*/ 1,
/*NumInstances=*/ InstanceCount);
}
// static
void FPixelShaderUtils::DrawFullscreenQuad(FRHICommandList& RHICmdList, uint32 InstanceCount)
{
RHICmdList.SetStreamSource(0, GScreenRectangleVertexBuffer.VertexBufferRHI, 0);
RHICmdList.DrawIndexedPrimitive(
GScreenRectangleIndexBuffer.IndexBufferRHI,
/*BaseVertexIndex=*/ 0,
/*MinIndex=*/ 0,
/*NumVertices=*/ 4,
/*StartIndex=*/ 0,
/*NumPrimitives=*/ 2,
/*NumInstances=*/ InstanceCount);
}