Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/EncryptionComponents/SymmetricEncryption/BlockEncryption/BlockEncryptionHandlerComponent/BlockEncryptionHandlerComponent.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

33 lines
877 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlockEncryptionHandlerComponent : ModuleRules
{
public BlockEncryptionHandlerComponent(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"PacketHandler",
"XORBlockEncryptor",
}
);
CircularlyReferencedDependentModules.Add("XORBlockEncryptor");
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32))
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"CryptoPP"
);
}
PublicIncludePathModuleNames.Add("CryptoPP");
PrecompileForTargets = PrecompileTargetsType.None;
}
}