Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

41 lines
860 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Sockets"
});
PublicIncludePaths.Add("Runtime/CoreUObject/Public/UObject");
PublicIncludePaths.Add("Runtime/CoreUObject/Public");
if (!Target.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
});
}
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
PublicDefinitions.Add("ENABLE_HTTP_FOR_NF=1");
PrivateDependencyModuleNames.Add("HTML5JS");
}
else
{
PublicDefinitions.Add("ENABLE_HTTP_FOR_NF=0");
}
}
}