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25 lines
999 B
C++
25 lines
999 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "LaunchEngineLoop.h"
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#include "UnixCommonStartup.h"
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extern int32 GuardedMain( const TCHAR* CmdLine );
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/**
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* Workaround function to avoid circular dependencies between Launch and CommonUnixStartup modules.
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*
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* Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine), but on Unix we want to share a common main() in CommonUnixStartup module,
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* so not just the engine but all the programs could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of Launch without
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* making too many changes. Hence CommonUnixMain will call it through this function if WITH_ENGINE is defined.
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*/
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void LaunchUnix_FEngineLoop_AppExit()
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{
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return FEngineLoop::AppExit();
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}
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int main(int argc, char *argv[])
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{
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return CommonUnixMain(argc, argv, &GuardedMain, &LaunchUnix_FEngineLoop_AppExit);
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}
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