Files
UnrealEngineUWP/Engine/Source/Runtime/Launch/Private/Unix/LaunchUnix.cpp
Chris Gagnon 930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00

25 lines
999 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "LaunchEngineLoop.h"
#include "UnixCommonStartup.h"
extern int32 GuardedMain( const TCHAR* CmdLine );
/**
* Workaround function to avoid circular dependencies between Launch and CommonUnixStartup modules.
*
* Other platforms call FEngineLoop::AppExit() in their main() (removed by preprocessor if compiled without engine), but on Unix we want to share a common main() in CommonUnixStartup module,
* so not just the engine but all the programs could share this logic. Unfortunately, AppExit() practice breaks this nice approach since FEngineLoop cannot be moved outside of Launch without
* making too many changes. Hence CommonUnixMain will call it through this function if WITH_ENGINE is defined.
*/
void LaunchUnix_FEngineLoop_AppExit()
{
return FEngineLoop::AppExit();
}
int main(int argc, char *argv[])
{
return CommonUnixMain(argc, argv, &GuardedMain, &LaunchUnix_FEngineLoop_AppExit);
}