Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveToolsFramework.cpp
Chris Gagnon 930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00

20 lines
692 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "InteractiveToolsFramework.h"
#define LOCTEXT_NAMESPACE "FInteractiveToolsFrameworkModule"
void FInteractiveToolsFrameworkModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FInteractiveToolsFrameworkModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FInteractiveToolsFrameworkModule, InteractiveToolsFramework)