Files
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseTools/SingleClickTool.cpp
Chris Gagnon 930e33cb48 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none

[CL 6838042 by Chris Gagnon in Main branch]
2019-06-04 15:42:48 -04:00

57 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "BaseTools/SingleClickTool.h"
#include "InteractiveToolManager.h"
/*
* ToolBuilder
*/
bool USingleClickToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
{
return true;
}
UInteractiveTool* USingleClickToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
{
USingleClickTool* NewTool = NewObject<USingleClickTool>(SceneState.ToolManager);
return NewTool;
}
/*
* Tool
*/
void USingleClickTool::Setup()
{
UInteractiveTool::Setup();
// add default button input behaviors for devices
USingleClickInputBehavior* MouseBehavior = NewObject<USingleClickInputBehavior>();
MouseBehavior->Initialize(this);
AddInputBehavior(MouseBehavior);
}
bool USingleClickTool::IsHitByClick(const FInputDeviceRay& ClickPos)
{
return true;
}
void USingleClickTool::OnClicked(const FInputDeviceRay& ClickPos)
{
// print debug message
GetToolManager()->PostMessage(
FString::Printf( TEXT("USingleClickTool::OnClicked at (%f,%f)"), ClickPos.ScreenPosition.X, ClickPos.ScreenPosition.Y),
EToolMessageLevel::Internal );
}