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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
132 lines
2.5 KiB
C++
132 lines
2.5 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/Array.h"
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#include "Containers/EnumAsByte.h"
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#include "Containers/UnrealString.h"
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#include "IImageWrapper.h"
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/**
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* The abstract helper class for handling the different image formats
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*/
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class FImageWrapperBase
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: public IImageWrapper
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{
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public:
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/** Default Constructor. */
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FImageWrapperBase();
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public:
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/**
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* Gets the image's raw data.
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*
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* @return A read-only byte array containing the data.
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*/
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const TArray<uint8>& GetRawData() const
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{
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return RawData;
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}
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public:
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/**
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* Compresses the data.
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*
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* @param Quality The compression quality.
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*/
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virtual void Compress(int32 Quality) = 0;
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/**
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* Resets the local variables.
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*/
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virtual void Reset();
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/**
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* Sets last error message.
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*
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* @param ErrorMessage The error message to set.
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*/
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virtual void SetError(const TCHAR* ErrorMessage);
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/**
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* Function to uncompress our data
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*
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* @param InFormat How we want to manipulate the RGB data
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*/
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virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) = 0;
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public:
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//~ IImageWrapper interface
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virtual const TArray<uint8>& GetCompressed(int32 Quality = 0) override;
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virtual int32 GetBitDepth() const override
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{
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return BitDepth;
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}
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virtual ERGBFormat GetFormat() const override
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{
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return Format;
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}
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virtual int32 GetHeight() const override
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{
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return Height;
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}
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virtual bool GetRaw(const ERGBFormat InFormat, int32 InBitDepth, const TArray<uint8>*& OutRawData) override;
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virtual int32 GetWidth() const override
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{
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return Width;
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}
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virtual int32 GetNumFrames() const override
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{
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return NumFrames;
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}
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virtual int32 GetFramerate() const override
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{
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return Framerate;
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}
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virtual bool SetCompressed(const void* InCompressedData, int32 InCompressedSize) override;
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virtual bool SetRaw(const void* InRawData, int32 InRawSize, const int32 InWidth, const int32 InHeight, const ERGBFormat InFormat, const int32 InBitDepth) override;
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virtual bool SetAnimationInfo(int32 InNumFrames, int32 InFramerate) override;
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protected:
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/** Arrays of compressed/raw data */
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TArray<uint8> RawData;
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TArray<uint8> CompressedData;
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/** Format of the raw data */
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ERGBFormat RawFormat;
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int8 RawBitDepth;
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/** Format of the image */
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ERGBFormat Format;
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/** Bit depth of the image */
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int8 BitDepth;
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/** Width/Height of the image data */
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int32 Width;
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int32 Height;
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/** Animation information */
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int32 NumFrames;
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int32 Framerate;
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/** Last Error Message. */
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FString LastError;
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};
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