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34 lines
799 B
C#
34 lines
799 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class CrunchCompression : ModuleRules
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{
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public CrunchCompression(ReadOnlyTargetRules Target) : base(Target)
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{
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// PrivateIncludePaths.Add("Runtime/CrunchCompression/Private");
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PublicIncludePaths.Add("Runtime/CrunchCompression/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Crunch"
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}
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);
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if (Target.Type == TargetType.Editor)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"ImageCore",
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"TextureCompressor"
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}
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);
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}
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}
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}
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}
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