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20 lines
487 B
C++
20 lines
487 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "ClientPilotComponent.h"
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#include "Modules/ModuleManager.h"
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UClientPilotComponent::UClientPilotComponent()
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{
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}
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UClientPilotBlackboard* UClientPilotComponent::GetBlackboardInstance()
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{
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return UClientPilotBlackboardManager::GetInstance() ? UClientPilotBlackboardManager::GetInstance()->PilotBlackboard : nullptr;
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}
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void UClientPilotComponent::ThinkAndAct()
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{
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}
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IMPLEMENT_MODULE(FDefaultModuleImpl, ClientPilot); |