Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Public
braeden shosa a129a71c8b Layered blend per bone node now has an option "Mesh Space Scale Blend" which performs scale blending in mesh space instead of local space.
Useful for fixing scaling issues arising from "Layered blend per bone" node. For example, when blending lower body locomotion with upper body aiming and feathering the lower body weight up the spine, scaling on the spine can propogate through the skeleton to the hands causing them to drift from the weapon. This removes the need to manually fixup the spine's scale after blending the poses.

BlendMeshPosesPerBoneWeights and BlendLocalPosesPerBoneWeights are now folded into a single function: BlendPosesPerBoneFilter.

[CODEREVIEW] Lina.Halper, Laurent.Delayen, Aaron.Cox
#rns


#ROBOMERGE-SOURCE: CL 6661692 via CL 6661829
#ROBOMERGE-BOT: (vundefined-6654089)

[CL 6661835 by braeden shosa in Main branch]
2019-05-28 22:17:05 -04:00
..
2019-02-20 09:49:34 -05:00