Files
UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/AudioMixerAndroid.Build.cs
Josh Adams d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00

29 lines
617 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAndroid : ModuleRules
{
public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}