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- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app - Various changes for facial animation, screen recording, others - ARKit and ARCore plugins were removed, as deemed "not ready" #rb many people #ROBOMERGE-OWNER: josh.adams #ROBOMERGE-AUTHOR: josh.adams #ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 [CL 5226277 by Josh Adams in Main branch]
29 lines
617 B
C#
29 lines
617 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AudioMixerAndroid : ModuleRules
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{
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public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PublicIncludePaths.Add("Runtime/AudioMixer/Public");
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PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AudioMixer",
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"UEOgg",
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"Vorbis",
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"VorbisFile"
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);
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}
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}
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