Files
UnrealEngineUWP/Engine/Source/Programs/UnrealVersionSelector/UnrealVersionSelector.Target.cs
Chris Gagnon 1dd3e0189f Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4730305 by Chris Gagnon in Dev-Editor branch]
2019-01-15 18:47:22 -05:00

33 lines
887 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealVersionSelectorTarget : TargetRules
{
public UnrealVersionSelectorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "UnrealVersionSelector";
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bool bUsingSlate = (Target.Platform == UnrealTargetPlatform.Linux);
if (bUsingSlate)
{
ExtraModuleNames.Add("EditorStyle");
}
bCompileICU = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = bUsingSlate;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = bUsingSlate;
}
}