Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/StringUtils.h
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

44 lines
1.5 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/Timespan.h"
/**
* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string.
*
* @param InClassName Class Name with a prefix to be stripped
*/
FString GetClassNameWithPrefixRemoved(const FString InClassName);
/**
* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string.
*
* @param InClassName Class Name with a prefix to be stripped
*/
FString GetClassNameWithoutPrefix(const FString& InClassNameOrFilename);
/**
* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
*
* @param InClassName Name w/ potential prefix to check
*/
FString GetClassPrefix(const FString InClassName);
/**
* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
*
* @param InClassName Name w/ potential prefix to check
* @param out bIsLabeledDeprecated Reference param set to True if the class name is marked as deprecated
*/
FString GetClassPrefix(const FString InClassName, bool& bIsLabeledDeprecated);
/**
* Generates hash for text, ignoring characters such as \r and the terminating \0
*
* @param InText Text to digest
* @return Hash generated for the specified text buffer
*/
uint32 GenerateTextHash(const TCHAR* InText);