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187 lines
5.6 KiB
C++
187 lines
5.6 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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class FToken;
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/////////////////////////////////////////////////////
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// FBaseParser
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enum class ESymbolParseOption
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{
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Normal,
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CloseTemplateBracket
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};
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// A specifier with optional value
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struct FPropertySpecifier
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{
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public:
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explicit FPropertySpecifier(FString&& InKey)
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: Key(MoveTemp(InKey))
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{
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}
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explicit FPropertySpecifier(const FString& InKey)
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: Key(InKey)
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{
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}
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FString Key;
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TArray<FString> Values;
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FString ConvertToString() const;
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};
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//
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// Base class of header parsers.
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//
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class FBaseParser
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{
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protected:
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FBaseParser();
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public:
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// Input text.
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const TCHAR* Input;
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// Length of input text.
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int32 InputLen;
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// Current position in text.
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int32 InputPos;
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// Current line in text.
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int32 InputLine;
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// Position previous to last GetChar() call.
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int32 PrevPos;
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// Line previous to last GetChar() call.
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int32 PrevLine;
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// Previous comment parsed by GetChar() call.
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FString PrevComment;
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// Number of statements parsed.
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int32 StatementsParsed;
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// Total number of lines parsed.
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int32 LinesParsed;
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void ResetParser(const TCHAR* SourceBuffer, int32 StartingLineNumber = 1);
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// Low-level parsing functions.
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TCHAR GetChar( bool Literal = false );
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TCHAR PeekChar();
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TCHAR GetLeadingChar();
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void UngetChar();
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/**
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* Tests if a character is an end-of-line character.
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*
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* @param c The character to test.
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*
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* @return true if c is an end-of-line character, false otherwise.
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*/
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static bool IsEOL( TCHAR c );
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/**
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* Tests if a character is a whitespace character.
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*
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* @param c The character to test.
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*
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* @return true if c is an whitespace character, false otherwise.
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*/
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static bool IsWhitespace( TCHAR c );
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/**
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* Gets the next token from the input stream, advancing the variables which keep track of the current input position and line.
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*
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* @param Token receives the value of the parsed text; if Token is pre-initialized, special logic is performed
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* to attempt to evaluated Token in the context of that type. Useful for distinguishing between ambigous symbols
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* like enum tags.
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* @param NoConsts specify true to indicate that tokens representing literal const values are not allowed.
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* @param ParseTemplateClosingBracket specify true to treat >> as two template closing brackets instead of shift operator.
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*
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* @return true if a token was successfully processed, false otherwise.
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*/
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bool GetToken( FToken& Token, bool bNoConsts = false, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
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/**
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* Put all text from the current position up to either EOL or the StopToken
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* into Token. Advances the compiler's current position.
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*
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* @param Token [out] will contain the text that was parsed
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* @param StopChar stop processing when this character is reached
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*
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* @return true if a token was parsed
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*/
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bool GetRawToken( FToken& Token, TCHAR StopChar = TCHAR('\n') );
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// Doesn't quit if StopChar is found inside a double-quoted string, but does not support quote escapes
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bool GetRawTokenRespectingQuotes( FToken& Token, TCHAR StopChar = TCHAR('\n') );
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void UngetToken( const FToken& Token );
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bool GetIdentifier( FToken& Token, bool bNoConsts = false );
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bool GetSymbol( FToken& Token );
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/**
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* Get an int constant
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* @return true on success, otherwise false.
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*/
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bool GetConstInt(int32& Result, const TCHAR* Tag = NULL);
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bool GetConstInt64(int64& Result, const TCHAR* Tag = NULL);
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// Matching predefined text.
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bool MatchIdentifier( FName Match );
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bool MatchIdentifier( const TCHAR* Match );
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bool MatchConstInt( const TCHAR* Match );
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bool MatchAnyConstInt();
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bool PeekIdentifier( FName Match );
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bool PeekIdentifier( const TCHAR* Match );
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bool MatchSymbol( const TCHAR* Match, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
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void MatchSemi();
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bool PeekSymbol( const TCHAR* Match );
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// Requiring predefined text.
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void RequireIdentifier( FName Match, const TCHAR* Tag );
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void RequireIdentifier( const TCHAR* Match, const TCHAR* Tag );
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void RequireSymbol( const TCHAR* Match, const TCHAR* Tag, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
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void RequireConstInt( const TCHAR* Match, const TCHAR* Tag );
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void RequireAnyConstInt( const TCHAR* Tag );
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/** Clears out the stored comment. */
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void ClearComment();
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// Reads a new-style value
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//@TODO: UCREMOVAL: Needs a better name
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FString ReadNewStyleValue(const FString& TypeOfSpecifier);
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// Reads ['(' Value [',' Value]* ')'] and places each value into the Items array
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bool ReadOptionalCommaSeparatedListInParens(TArray<FString>& Items, const FString& TypeOfSpecifier);
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//////////////
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// Complicated* parsing code that needs to be shared between the preparser and the parser
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// (* i.e., doesn't really belong in the base parser)
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// Expecting Name | (MODULE_API Name)
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// Places Name into DeclaredName
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// Places MODULE_API (where MODULE varies) into RequiredAPIMacroIfPresent
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// FailureMessage is printed out if the expectation is broken.
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void ParseNameWithPotentialAPIMacroPrefix(FString& DeclaredName, FString& RequiredAPIMacroIfPresent, const TCHAR* FailureMessage);
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// Reads a set of specifiers (with optional values) inside the () of a new-style metadata macro like UPROPERTY or UFUNCTION
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void ReadSpecifierSetInsideMacro(TArray<FPropertySpecifier>& SpecifiersFound, const FString& TypeOfSpecifier, TMap<FName, FString>& MetaData);
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// Validates and inserts one key-value pair into the meta data map
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static void InsertMetaDataPair(TMap<FName, FString>& MetaData, const FString& InKey, const FString& InValue);
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//////////////
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};
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