Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/BaseParser.h
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

187 lines
5.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Containers/UnrealString.h"
class FToken;
/////////////////////////////////////////////////////
// FBaseParser
enum class ESymbolParseOption
{
Normal,
CloseTemplateBracket
};
// A specifier with optional value
struct FPropertySpecifier
{
public:
explicit FPropertySpecifier(FString&& InKey)
: Key(MoveTemp(InKey))
{
}
explicit FPropertySpecifier(const FString& InKey)
: Key(InKey)
{
}
FString Key;
TArray<FString> Values;
FString ConvertToString() const;
};
//
// Base class of header parsers.
//
class FBaseParser
{
protected:
FBaseParser();
public:
// Input text.
const TCHAR* Input;
// Length of input text.
int32 InputLen;
// Current position in text.
int32 InputPos;
// Current line in text.
int32 InputLine;
// Position previous to last GetChar() call.
int32 PrevPos;
// Line previous to last GetChar() call.
int32 PrevLine;
// Previous comment parsed by GetChar() call.
FString PrevComment;
// Number of statements parsed.
int32 StatementsParsed;
// Total number of lines parsed.
int32 LinesParsed;
void ResetParser(const TCHAR* SourceBuffer, int32 StartingLineNumber = 1);
// Low-level parsing functions.
TCHAR GetChar( bool Literal = false );
TCHAR PeekChar();
TCHAR GetLeadingChar();
void UngetChar();
/**
* Tests if a character is an end-of-line character.
*
* @param c The character to test.
*
* @return true if c is an end-of-line character, false otherwise.
*/
static bool IsEOL( TCHAR c );
/**
* Tests if a character is a whitespace character.
*
* @param c The character to test.
*
* @return true if c is an whitespace character, false otherwise.
*/
static bool IsWhitespace( TCHAR c );
/**
* Gets the next token from the input stream, advancing the variables which keep track of the current input position and line.
*
* @param Token receives the value of the parsed text; if Token is pre-initialized, special logic is performed
* to attempt to evaluated Token in the context of that type. Useful for distinguishing between ambigous symbols
* like enum tags.
* @param NoConsts specify true to indicate that tokens representing literal const values are not allowed.
* @param ParseTemplateClosingBracket specify true to treat >> as two template closing brackets instead of shift operator.
*
* @return true if a token was successfully processed, false otherwise.
*/
bool GetToken( FToken& Token, bool bNoConsts = false, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
/**
* Put all text from the current position up to either EOL or the StopToken
* into Token. Advances the compiler's current position.
*
* @param Token [out] will contain the text that was parsed
* @param StopChar stop processing when this character is reached
*
* @return true if a token was parsed
*/
bool GetRawToken( FToken& Token, TCHAR StopChar = TCHAR('\n') );
// Doesn't quit if StopChar is found inside a double-quoted string, but does not support quote escapes
bool GetRawTokenRespectingQuotes( FToken& Token, TCHAR StopChar = TCHAR('\n') );
void UngetToken( const FToken& Token );
bool GetIdentifier( FToken& Token, bool bNoConsts = false );
bool GetSymbol( FToken& Token );
/**
* Get an int constant
* @return true on success, otherwise false.
*/
bool GetConstInt(int32& Result, const TCHAR* Tag = NULL);
bool GetConstInt64(int64& Result, const TCHAR* Tag = NULL);
// Matching predefined text.
bool MatchIdentifier( FName Match );
bool MatchIdentifier( const TCHAR* Match );
bool MatchConstInt( const TCHAR* Match );
bool MatchAnyConstInt();
bool PeekIdentifier( FName Match );
bool PeekIdentifier( const TCHAR* Match );
bool MatchSymbol( const TCHAR* Match, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
void MatchSemi();
bool PeekSymbol( const TCHAR* Match );
// Requiring predefined text.
void RequireIdentifier( FName Match, const TCHAR* Tag );
void RequireIdentifier( const TCHAR* Match, const TCHAR* Tag );
void RequireSymbol( const TCHAR* Match, const TCHAR* Tag, ESymbolParseOption bParseTemplateClosingBracket = ESymbolParseOption::Normal );
void RequireConstInt( const TCHAR* Match, const TCHAR* Tag );
void RequireAnyConstInt( const TCHAR* Tag );
/** Clears out the stored comment. */
void ClearComment();
// Reads a new-style value
//@TODO: UCREMOVAL: Needs a better name
FString ReadNewStyleValue(const FString& TypeOfSpecifier);
// Reads ['(' Value [',' Value]* ')'] and places each value into the Items array
bool ReadOptionalCommaSeparatedListInParens(TArray<FString>& Items, const FString& TypeOfSpecifier);
//////////////
// Complicated* parsing code that needs to be shared between the preparser and the parser
// (* i.e., doesn't really belong in the base parser)
// Expecting Name | (MODULE_API Name)
// Places Name into DeclaredName
// Places MODULE_API (where MODULE varies) into RequiredAPIMacroIfPresent
// FailureMessage is printed out if the expectation is broken.
void ParseNameWithPotentialAPIMacroPrefix(FString& DeclaredName, FString& RequiredAPIMacroIfPresent, const TCHAR* FailureMessage);
// Reads a set of specifiers (with optional values) inside the () of a new-style metadata macro like UPROPERTY or UFUNCTION
void ReadSpecifierSetInsideMacro(TArray<FPropertySpecifier>& SpecifiersFound, const FString& TypeOfSpecifier, TMap<FName, FString>& MetaData);
// Validates and inserts one key-value pair into the meta data map
static void InsertMetaDataPair(TMap<FName, FString>& MetaData, const FString& InKey, const FString& InValue);
//////////////
};