You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
39 lines
713 B
C++
39 lines
713 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "CrashReportClientApp.h"
|
|
|
|
#if !CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
#include "Styling/SlateStyle.h"
|
|
|
|
/** Slate styles for the crash report client app */
|
|
class FCrashReportClientStyle
|
|
{
|
|
public:
|
|
/**
|
|
* Set up specific styles for the crash report client app
|
|
*/
|
|
static void Initialize();
|
|
|
|
/**
|
|
* Tidy up on shut-down
|
|
*/
|
|
static void Shutdown();
|
|
|
|
/*
|
|
* Access to singleton style object
|
|
*/
|
|
static const ISlateStyle& Get();
|
|
|
|
private:
|
|
static TSharedRef< FSlateStyleSet > Create();
|
|
|
|
/** Singleton style object */
|
|
static TSharedPtr<FSlateStyleSet> StyleSet;
|
|
};
|
|
|
|
#endif // !CRASH_REPORT_UNATTENDED_ONLY
|