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471 lines
18 KiB
C#
471 lines
18 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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using Tools.DotNETCommon;
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public class MacPlatform : Platform
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{
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public MacPlatform()
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: base(UnrealTargetPlatform.Mac)
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{
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}
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public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
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{
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const string NoEditorCookPlatform = "MacNoEditor";
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const string ServerCookPlatform = "MacServer";
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const string ClientCookPlatform = "MacClient";
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if (bDedicatedServer)
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{
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return ServerCookPlatform;
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}
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else if (bIsClientOnly)
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{
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return ClientCookPlatform;
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}
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else
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{
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return NoEditorCookPlatform;
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}
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}
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public override string GetEditorCookPlatform()
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{
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return "Mac";
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}
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private void StageAppBundle(DeploymentContext SC, DirectoryReference InPath, StagedDirectoryReference NewName)
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{
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// Files with DebugFileExtensions should always be DebugNonUFS
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List<string> DebugExtensions = GetDebugFileExtensions();
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if(DirectoryExists(InPath.FullName))
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{
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foreach (FileReference InputFile in DirectoryReference.EnumerateFiles(InPath, "*", SearchOption.AllDirectories))
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{
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StagedFileReference OutputFile = StagedFileReference.Combine(NewName, InputFile.MakeRelativeTo(InPath));
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StagedFileType FileType = DebugExtensions.Any(x => InputFile.HasExtension(x)) ? StagedFileType.DebugNonUFS : StagedFileType.NonUFS;
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SC.StageFile(FileType, InputFile, OutputFile);
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}
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}
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}
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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// Stage all the build products
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foreach (StageTarget Target in SC.StageTargets)
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{
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SC.StageBuildProductsFromReceipt(Target.Receipt, Target.RequireFilesExist, Params.bTreatNonShippingBinariesAsDebugFiles);
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}
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if (SC.bStageCrashReporter)
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{
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StagedDirectoryReference CrashReportClientPath = StagedDirectoryReference.Combine("Engine/Binaries", SC.PlatformDir, "CrashReportClient.app");
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StageAppBundle(SC, DirectoryReference.Combine(SC.LocalRoot, "Engine/Binaries", SC.PlatformDir, "CrashReportClient.app"), CrashReportClientPath);
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}
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// Find the app bundle path
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List<FileReference> Exes = GetExecutableNames(SC);
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foreach (var Exe in Exes)
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{
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StagedDirectoryReference AppBundlePath = null;
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if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
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{
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AppBundlePath = StagedDirectoryReference.Combine(SC.ShortProjectName, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
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}
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else if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
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{
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AppBundlePath = StagedDirectoryReference.Combine("Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
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}
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// Copy the custom icon and Steam dylib, if needed
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if (AppBundlePath != null)
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{
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FileReference AppIconsFile = FileReference.Combine(SC.ProjectRoot, "Build", "Mac", "Application.icns");
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if(FileReference.Exists(AppIconsFile))
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{
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SC.StageFile(StagedFileType.NonUFS, AppIconsFile, StagedFileReference.Combine(AppBundlePath, "Contents", "Resources", "Application.icns"));
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}
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}
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}
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// Copy the splash screen, Mac specific
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FileReference SplashImage = FileReference.Combine(SC.ProjectRoot, "Content", "Splash", "Splash.bmp");
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if(FileReference.Exists(SplashImage))
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{
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SC.StageFile(StagedFileType.NonUFS, SplashImage);
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}
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// Stage the bootstrap executable
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if (!Params.NoBootstrapExe)
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{
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foreach (StageTarget Target in SC.StageTargets)
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{
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BuildProduct Executable = Target.Receipt.BuildProducts.FirstOrDefault(x => x.Type == BuildProductType.Executable);
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if (Executable != null)
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{
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// only create bootstraps for executables
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List<StagedFileReference> StagedFiles = SC.FilesToStage.NonUFSFiles.Where(x => x.Value == Executable.Path).Select(x => x.Key).ToList();
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if (StagedFiles.Count > 0 && Executable.Path.FullName.Replace("\\", "/").Contains("/" + TargetPlatformType.ToString() + "/"))
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{
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string BootstrapArguments = "";
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if (!ShouldStageCommandLine(Params, SC))
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{
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if (!SC.IsCodeBasedProject)
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{
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BootstrapArguments = String.Format("../../../{0}/{0}.uproject", SC.ShortProjectName);
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}
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else
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{
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BootstrapArguments = SC.ShortProjectName;
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}
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}
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string BootstrapExeName;
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if (SC.StageTargetConfigurations.Count > 1)
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{
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BootstrapExeName = Path.GetFileName(Executable.Path.FullName) + ".app";
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}
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else if (Params.IsCodeBasedProject)
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{
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BootstrapExeName = Target.Receipt.TargetName + ".app";
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}
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else
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{
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BootstrapExeName = SC.ShortProjectName + ".app";
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}
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string AppSuffix = ".app" + Path.DirectorySeparatorChar;
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string AppPath = Executable.Path.FullName.Substring(0, Executable.Path.FullName.LastIndexOf(AppSuffix) + AppSuffix.Length);
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foreach (var DestPath in StagedFiles)
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{
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string AppRelativePath = DestPath.Name.Substring(0, DestPath.Name.LastIndexOf(AppSuffix) + AppSuffix.Length);
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StageBootstrapExecutable(SC, BootstrapExeName, AppPath, AppRelativePath, BootstrapArguments);
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}
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}
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}
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}
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}
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// Copy the ShaderCache files, if they exist
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FileReference DrawCacheFile = FileReference.Combine(SC.ProjectRoot, "Content", "DrawCache.ushadercache");
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if(FileReference.Exists(DrawCacheFile))
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{
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SC.StageFile(StagedFileType.UFS, DrawCacheFile);
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}
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FileReference ByteCodeCacheFile = FileReference.Combine(SC.ProjectRoot, "Content", "ByteCodeCache.ushadercode");
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if(FileReference.Exists(ByteCodeCacheFile))
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{
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SC.StageFile(StagedFileType.UFS, ByteCodeCacheFile);
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}
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{
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// Stage any *.metallib files as NonUFS.
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// Get the final output directory for cooked data
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DirectoryReference CookOutputDir;
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if(!String.IsNullOrEmpty(Params.CookOutputDir))
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{
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CookOutputDir = DirectoryReference.Combine(new DirectoryReference(Params.CookOutputDir), SC.CookPlatform);
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}
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else if(Params.CookInEditor)
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{
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CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "EditorCooked", SC.CookPlatform);
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}
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else
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{
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CookOutputDir = DirectoryReference.Combine(SC.ProjectRoot, "Saved", "Cooked", SC.CookPlatform);
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}
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if(DirectoryReference.Exists(CookOutputDir))
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{
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List<FileReference> CookedFiles = DirectoryReference.EnumerateFiles(CookOutputDir, "*.metallib", SearchOption.AllDirectories).ToList();
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foreach(FileReference CookedFile in CookedFiles)
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{
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SC.StageFile(StagedFileType.NonUFS, CookedFile, new StagedFileReference(CookedFile.MakeRelativeTo(CookOutputDir)));
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}
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}
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}
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}
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string GetValueFromInfoPlist(string InfoPlist, string Key, string DefaultValue = "")
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{
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string Value = DefaultValue;
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string KeyString = "<key>" + Key + "</key>";
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int KeyIndex = InfoPlist.IndexOf(KeyString);
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if (KeyIndex > 0)
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{
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int ValueStartIndex = InfoPlist.IndexOf("<string>", KeyIndex + KeyString.Length) + "<string>".Length;
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int ValueEndIndex = InfoPlist.IndexOf("</string>", ValueStartIndex);
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if (ValueStartIndex > 0 && ValueEndIndex > ValueStartIndex)
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{
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Value = InfoPlist.Substring(ValueStartIndex, ValueEndIndex - ValueStartIndex);
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}
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}
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return Value;
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}
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void StageBootstrapExecutable(DeploymentContext SC, string ExeName, string TargetFile, string StagedRelativeTargetPath, string StagedArguments)
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{
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DirectoryReference InputApp = DirectoryReference.Combine(SC.LocalRoot, "Engine", "Binaries", SC.PlatformDir, "BootstrapPackagedGame.app");
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if (InternalUtils.SafeDirectoryExists(InputApp.FullName))
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{
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// Create the new bootstrap program
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DirectoryReference IntermediateDir = DirectoryReference.Combine(SC.ProjectRoot, "Intermediate", "Staging");
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InternalUtils.SafeCreateDirectory(IntermediateDir.FullName);
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DirectoryReference IntermediateApp = DirectoryReference.Combine(IntermediateDir, ExeName);
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if (DirectoryReference.Exists(IntermediateApp))
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{
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DirectoryReference.Delete(IntermediateApp, true);
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}
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CloneDirectory(InputApp.FullName, IntermediateApp.FullName);
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// Rename the executable
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string GameName = Path.GetFileNameWithoutExtension(ExeName);
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FileReference.Move(FileReference.Combine(IntermediateApp, "Contents", "MacOS", "BootstrapPackagedGame"), FileReference.Combine(IntermediateApp, "Contents", "MacOS", GameName));
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// Copy the icon
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string SrcInfoPlistPath = CombinePaths(TargetFile, "Contents", "Info.plist");
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string SrcInfoPlist = File.ReadAllText(SrcInfoPlistPath);
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string IconName = GetValueFromInfoPlist(SrcInfoPlist, "CFBundleIconFile");
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if (!string.IsNullOrEmpty(IconName))
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{
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string IconPath = CombinePaths(TargetFile, "Contents", "Resources", IconName + ".icns");
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InternalUtils.SafeCreateDirectory(CombinePaths(IntermediateApp.FullName, "Contents", "Resources"));
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File.Copy(IconPath, CombinePaths(IntermediateApp.FullName, "Contents", "Resources", IconName + ".icns"));
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}
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// Update Info.plist contents
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string DestInfoPlistPath = CombinePaths(IntermediateApp.FullName, "Contents", "Info.plist");
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string DestInfoPlist = File.ReadAllText(DestInfoPlistPath);
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string AppIdentifier = GetValueFromInfoPlist(SrcInfoPlist, "CFBundleIdentifier");
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if (AppIdentifier == "com.epicgames.UE4Game")
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{
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AppIdentifier = "";
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}
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string Copyright = GetValueFromInfoPlist(SrcInfoPlist, "NSHumanReadableCopyright");
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string BundleVersion = GetValueFromInfoPlist(SrcInfoPlist, "CFBundleVersion", "1");
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string ShortVersion = GetValueFromInfoPlist(SrcInfoPlist, "CFBundleShortVersionString", "1.0");
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DestInfoPlist = DestInfoPlist.Replace("com.epicgames.BootstrapPackagedGame", string.IsNullOrEmpty(AppIdentifier) ? "com.epicgames." + GameName + "_bootstrap" : AppIdentifier + "_bootstrap");
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DestInfoPlist = DestInfoPlist.Replace("BootstrapPackagedGame", GameName);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_ICON_FILE__", IconName);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_APP_TO_LAUNCH__", StagedRelativeTargetPath);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_COMMANDLINE__", StagedArguments);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_COPYRIGHT__", Copyright);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_BUNDLE_VERSION__", BundleVersion);
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DestInfoPlist = DestInfoPlist.Replace("__UE4_SHORT_VERSION__", ShortVersion);
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File.WriteAllText(DestInfoPlistPath, DestInfoPlist);
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StageAppBundle(SC, IntermediateApp, new StagedDirectoryReference(ExeName));
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}
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}
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public override void Package(ProjectParams Params, DeploymentContext SC, int WorkingCL)
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{
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// package up the program, potentially with an installer for Mac
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PrintRunTime();
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}
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public override void ProcessArchivedProject(ProjectParams Params, DeploymentContext SC)
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{
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if (Params.CreateAppBundle)
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{
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string ExeName = SC.StageExecutables[0];
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string BundlePath = CombinePaths(SC.ArchiveDirectory.FullName, SC.ShortProjectName + ".app");
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if (SC.bIsCombiningMultiplePlatforms)
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{
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// when combining multiple platforms, don't merge the content into the .app, use the one in the Binaries directory
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BundlePath = CombinePaths(SC.ArchiveDirectory.FullName, SC.ShortProjectName, "Binaries", "Mac", ExeName + ".app");
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if (!Directory.Exists(BundlePath))
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{
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// if the .app wasn't there, just skip out (we don't require executables when combining)
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return;
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}
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}
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string TargetPath = CombinePaths(BundlePath, "Contents", "UE4");
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if (!SC.bIsCombiningMultiplePlatforms)
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{
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if (Directory.Exists(BundlePath))
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{
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Directory.Delete(BundlePath, true);
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}
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string SourceBundlePath = CombinePaths(SC.ArchiveDirectory.FullName, SC.ShortProjectName, "Binaries", "Mac", ExeName + ".app");
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if (!Directory.Exists(SourceBundlePath))
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{
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SourceBundlePath = CombinePaths(SC.ArchiveDirectory.FullName, "Engine", "Binaries", "Mac", ExeName + ".app");
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if (!Directory.Exists(SourceBundlePath))
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{
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SourceBundlePath = CombinePaths(SC.ArchiveDirectory.FullName, "Engine", "Binaries", "Mac", "UE4.app");
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}
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}
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Directory.Move(SourceBundlePath, BundlePath);
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if (DirectoryExists(TargetPath))
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{
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Directory.Delete(TargetPath, true);
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}
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// First, move all files and folders inside he app bundle
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string[] StagedFiles = Directory.GetFiles(SC.ArchiveDirectory.FullName, "*", SearchOption.TopDirectoryOnly);
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foreach (string FilePath in StagedFiles)
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{
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string TargetFilePath = CombinePaths(TargetPath, Path.GetFileName(FilePath));
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Directory.CreateDirectory(Path.GetDirectoryName(TargetFilePath));
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File.Move(FilePath, TargetFilePath);
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}
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string[] StagedDirectories = Directory.GetDirectories(SC.ArchiveDirectory.FullName, "*", SearchOption.TopDirectoryOnly);
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foreach (string DirPath in StagedDirectories)
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{
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string DirName = Path.GetFileName(DirPath);
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if (!DirName.EndsWith(".app"))
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{
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string TargetDirPath = CombinePaths(TargetPath, DirName);
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Directory.CreateDirectory(Path.GetDirectoryName(TargetDirPath));
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Directory.Move(DirPath, TargetDirPath);
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}
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}
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}
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// Update executable name, icon and entry in Info.plist
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string UE4GamePath = CombinePaths(BundlePath, "Contents", "MacOS", ExeName);
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if (ExeName != SC.ShortProjectName && File.Exists(UE4GamePath))
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{
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string GameExePath = CombinePaths(BundlePath, "Contents", "MacOS", SC.ShortProjectName);
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File.Delete(GameExePath);
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File.Move(UE4GamePath, GameExePath);
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string DefaultIconPath = CombinePaths(BundlePath, "Contents", "Resources", "UE4Game.icns");
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string CustomIconSrcPath = CombinePaths(BundlePath, "Contents", "Resources", "Application.icns");
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string CustomIconDestPath = CombinePaths(BundlePath, "Contents", "Resources", SC.ShortProjectName + ".icns");
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if (File.Exists(CustomIconSrcPath))
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{
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File.Delete(DefaultIconPath);
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if (File.Exists(CustomIconDestPath))
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{
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File.Delete(CustomIconDestPath);
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}
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File.Move(CustomIconSrcPath, CustomIconDestPath);
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}
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else if (File.Exists(DefaultIconPath))
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{
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if (File.Exists(CustomIconDestPath))
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{
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File.Delete(CustomIconDestPath);
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}
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File.Move(DefaultIconPath, CustomIconDestPath);
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}
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string InfoPlistPath = CombinePaths(BundlePath, "Contents", "Info.plist");
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string InfoPlistContents = File.ReadAllText(InfoPlistPath);
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InfoPlistContents = InfoPlistContents.Replace(ExeName, SC.ShortProjectName);
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InfoPlistContents = InfoPlistContents.Replace("<string>UE4Game</string>", "<string>" + SC.ShortProjectName + "</string>");
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File.Delete(InfoPlistPath);
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File.WriteAllText(InfoPlistPath, InfoPlistContents);
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}
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if (!SC.bIsCombiningMultiplePlatforms)
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{
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// creating these directories when the content isn't moved into the application causes it
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// to fail to load, and isn't needed
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Directory.CreateDirectory(CombinePaths(TargetPath, "Engine", "Binaries", "Mac"));
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Directory.CreateDirectory(CombinePaths(TargetPath, SC.ShortProjectName, "Binaries", "Mac"));
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}
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Run("/System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister", "-f " + BundlePath, null, ERunOptions.Default);
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}
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}
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public override IProcessResult RunClient(ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params)
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{
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if (!File.Exists(ClientApp))
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{
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if (Directory.Exists(ClientApp + ".app"))
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{
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ClientApp += ".app/Contents/MacOS/" + Path.GetFileName(ClientApp);
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}
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else
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{
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Int32 BaseDirLen = Params.BaseStageDirectory.Length;
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string StageSubDir = ClientApp.Substring(BaseDirLen, ClientApp.IndexOf("/", BaseDirLen + 1) - BaseDirLen);
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ClientApp = CombinePaths(Params.BaseStageDirectory, StageSubDir, Params.ShortProjectName + ".app/Contents/MacOS/" + Params.ShortProjectName);
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}
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}
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PushDir(Path.GetDirectoryName(ClientApp));
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// Always start client process and don't wait for exit.
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IProcessResult ClientProcess = Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit);
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PopDir();
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return ClientProcess;
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}
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public override bool IsSupported { get { return true; } }
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public override List<string> GetDebugFileExtensions()
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{
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return new List<string> { ".dSYM" };
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}
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public override bool CanHostPlatform(UnrealTargetPlatform Platform)
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{
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if (Platform == UnrealTargetPlatform.IOS || Platform == UnrealTargetPlatform.Mac || Platform == UnrealTargetPlatform.TVOS)
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{
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return true;
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}
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return false;
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}
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public override bool ShouldStageCommandLine(ProjectParams Params, DeploymentContext SC)
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{
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return false; // !String.IsNullOrEmpty(Params.StageCommandline) || !String.IsNullOrEmpty(Params.RunCommandline) || (!Params.IsCodeBasedProject && Params.NoBootstrapExe);
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}
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public override bool SignExecutables(DeploymentContext SC, ProjectParams Params)
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{
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if (UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
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{
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// Sign everything we built
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List<FileReference> FilesToSign = GetExecutableNames(SC);
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LogInformation("RuntimeProjectRootDir: " + SC.RuntimeProjectRootDir);
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foreach (var Exe in FilesToSign)
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{
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LogInformation("Signing: " + Exe);
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string AppBundlePath = "";
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if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeProjectRootDir, "Binaries", SC.PlatformDir)))
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{
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LogInformation("Starts with Binaries");
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AppBundlePath = CombinePaths(SC.RuntimeProjectRootDir.FullName, "Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
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}
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else if (Exe.IsUnderDirectory(DirectoryReference.Combine(SC.RuntimeRootDir, "Engine/Binaries", SC.PlatformDir)))
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{
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LogInformation("Starts with Engine/Binaries");
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AppBundlePath = CombinePaths("Engine/Binaries", SC.PlatformDir, Path.GetFileNameWithoutExtension(Exe.FullName) + ".app");
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}
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LogInformation("Signing: " + AppBundlePath);
|
|
CodeSign.SignMacFileOrFolder(AppBundlePath);
|
|
}
|
|
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void StripSymbols(FileReference SourceFile, FileReference TargetFile)
|
|
{
|
|
MacExports.StripSymbols(SourceFile, TargetFile);
|
|
}
|
|
}
|