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210 lines
8.2 KiB
C++
210 lines
8.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "UMGEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "UObject/UObjectHash.h"
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#include "Editor.h"
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#include "Blueprint/UserWidget.h"
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#include "Blueprint/WidgetBlueprintGeneratedClass.h"
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#include "Settings/WidgetDesignerSettings.h"
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#include "WidgetBlueprint.h"
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#include "Animation/WidgetAnimation.h"
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#include "AssetToolsModule.h"
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#include "IAssetTypeActions.h"
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#include "AssetTypeActions_WidgetBlueprint.h"
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#include "KismetCompilerModule.h"
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#include "WidgetBlueprintCompiler.h"
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#include "ISequencerModule.h"
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#include "Animation/MarginTrackEditor.h"
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#include "Animation/Sequencer2DTransformTrackEditor.h"
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#include "Animation/WidgetMaterialTrackEditor.h"
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#include "Animation/MovieSceneSequenceEditor_WidgetAnimation.h"
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#include "IUMGModule.h"
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#include "Designer/DesignerCommands.h"
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#include "ClassIconFinder.h"
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#include "UMGEditorProjectSettings.h"
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#include "ISettingsModule.h"
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#include "SequencerSettings.h"
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#include "BlueprintEditorModule.h"
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#include "PropertyEditorModule.h"
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#include "DynamicEntryBoxDetails.h"
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#include "ListViewBaseDetails.h"
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#define LOCTEXT_NAMESPACE "UMG"
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const FName UMGEditorAppIdentifier = FName(TEXT("UMGEditorApp"));
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class FUMGEditorModule : public IUMGEditorModule, public FGCObject
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{
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public:
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/** Constructor, set up console commands and variables **/
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FUMGEditorModule()
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: Settings(nullptr)
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{
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}
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/** Called right after the module DLL has been loaded and the module object has been created */
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virtual void StartupModule() override
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{
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FModuleManager::LoadModuleChecked<IUMGModule>("UMG");
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if (GIsEditor)
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{
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FDesignerCommands::Register();
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}
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager());
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ToolBarExtensibilityManager = MakeShareable(new FExtensibilityManager());
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DesignerExtensibilityManager = MakeShareable(new FDesignerExtensibilityManager());
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// Register widget blueprint compiler we do this no matter what.
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IKismetCompilerInterface& KismetCompilerModule = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>("KismetCompiler");
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KismetCompilerModule.GetCompilers().Add(&WidgetBlueprintCompiler);
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// Register asset types
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IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
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RegisterAssetTypeAction(AssetTools, MakeShareable(new FAssetTypeActions_WidgetBlueprint()));
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FKismetCompilerContext::RegisterCompilerForBP(UWidgetBlueprint::StaticClass(), &UWidgetBlueprint::GetCompilerForWidgetBP );
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// Register with the sequencer module that we provide auto-key handlers.
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ISequencerModule& SequencerModule = FModuleManager::Get().LoadModuleChecked<ISequencerModule>("Sequencer");
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SequenceEditorHandle = SequencerModule.RegisterSequenceEditor(UWidgetAnimation::StaticClass(), MakeUnique<FMovieSceneSequenceEditor_WidgetAnimation>());
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MarginTrackEditorCreateTrackEditorHandle = SequencerModule.RegisterPropertyTrackEditor<FMarginTrackEditor>();
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TransformTrackEditorCreateTrackEditorHandle = SequencerModule.RegisterPropertyTrackEditor<F2DTransformTrackEditor>();
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WidgetMaterialTrackEditorCreateTrackEditorHandle = SequencerModule.RegisterTrackEditor(FOnCreateTrackEditor::CreateStatic(&FWidgetMaterialTrackEditor::CreateTrackEditor));
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RegisterSettings();
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// Class detail customizations
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FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>(TEXT("PropertyEditor"));
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PropertyModule.RegisterCustomClassLayout(TEXT("DynamicEntryBoxBase"), FOnGetDetailCustomizationInstance::CreateStatic(&FDynamicEntryBoxBaseDetails::MakeInstance));
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PropertyModule.RegisterCustomClassLayout(TEXT("DynamicEntryBox"), FOnGetDetailCustomizationInstance::CreateStatic(&FDynamicEntryBoxDetails::MakeInstance));
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PropertyModule.RegisterCustomClassLayout(TEXT("ListViewBase"), FOnGetDetailCustomizationInstance::CreateStatic(&FListViewBaseDetails::MakeInstance));
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}
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/** Called before the module is unloaded, right before the module object is destroyed. */
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virtual void ShutdownModule() override
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{
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MenuExtensibilityManager.Reset();
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ToolBarExtensibilityManager.Reset();
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IKismetCompilerInterface& KismetCompilerModule = FModuleManager::LoadModuleChecked<IKismetCompilerInterface>("KismetCompiler");
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KismetCompilerModule.GetCompilers().Remove(&WidgetBlueprintCompiler);
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// Unregister all the asset types that we registered
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if ( FModuleManager::Get().IsModuleLoaded("AssetTools") )
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{
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IAssetTools& AssetTools = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools").Get();
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for ( int32 Index = 0; Index < CreatedAssetTypeActions.Num(); ++Index )
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{
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AssetTools.UnregisterAssetTypeActions(CreatedAssetTypeActions[Index].ToSharedRef());
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}
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}
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CreatedAssetTypeActions.Empty();
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// Unregister sequencer track creation delegates
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ISequencerModule* SequencerModule = FModuleManager::GetModulePtr<ISequencerModule>( "Sequencer" );
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if ( SequencerModule != nullptr )
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{
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SequencerModule->UnregisterSequenceEditor(SequenceEditorHandle);
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SequencerModule->UnRegisterTrackEditor( MarginTrackEditorCreateTrackEditorHandle );
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SequencerModule->UnRegisterTrackEditor( TransformTrackEditorCreateTrackEditorHandle );
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SequencerModule->UnRegisterTrackEditor( WidgetMaterialTrackEditorCreateTrackEditorHandle );
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}
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UnregisterSettings();
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//// Unregister the setting
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//ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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//if ( SettingsModule != nullptr )
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//{
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// SettingsModule->UnregisterSettings("Editor", "ContentEditors", "WidgetDesigner");
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// SettingsModule->UnregisterSettings("Project", "Editor", "UMGEditor");
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//}
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}
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/** Gets the extensibility managers for outside entities to extend gui page editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() override { return MenuExtensibilityManager; }
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virtual TSharedPtr<FExtensibilityManager> GetToolBarExtensibilityManager() override { return ToolBarExtensibilityManager; }
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virtual TSharedPtr<FDesignerExtensibilityManager> GetDesignerExtensibilityManager() override { return DesignerExtensibilityManager; }
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/** Register settings objects. */
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void RegisterSettings()
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{
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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Settings = USequencerSettingsContainer::GetOrCreate<USequencerSettings>(TEXT("UMGSequencerSettings"));
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SettingsModule->RegisterSettings("Editor", "ContentEditors", "UMGSequencerSettings",
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LOCTEXT("UMGSequencerSettingsSettingsName", "UMG Sequence Editor"),
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LOCTEXT("UMGSequencerSettingsSettingsDescription", "Configure the look and feel of the UMG Sequence Editor."),
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Settings);
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}
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}
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/** Unregister settings objects. */
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void UnregisterSettings()
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{
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->UnregisterSettings("Editor", "ContentEditors", "UMGSequencerSettings");
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}
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}
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/** FGCObject interface */
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virtual void AddReferencedObjects( FReferenceCollector& Collector ) override
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{
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if (Settings)
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{
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Collector.AddReferencedObject(Settings);
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}
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}
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virtual FWidgetBlueprintCompiler* GetRegisteredCompiler() override
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{
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return &WidgetBlueprintCompiler;
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}
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private:
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void RegisterAssetTypeAction(IAssetTools& AssetTools, TSharedRef<IAssetTypeActions> Action)
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{
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AssetTools.RegisterAssetTypeActions(Action);
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CreatedAssetTypeActions.Add(Action);
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}
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private:
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TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<FExtensibilityManager> ToolBarExtensibilityManager;
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TSharedPtr<FDesignerExtensibilityManager> DesignerExtensibilityManager;
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FDelegateHandle SequenceEditorHandle;
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FDelegateHandle MarginTrackEditorCreateTrackEditorHandle;
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FDelegateHandle TransformTrackEditorCreateTrackEditorHandle;
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FDelegateHandle WidgetMaterialTrackEditorCreateTrackEditorHandle;
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/** All created asset type actions. Cached here so that we can unregister it during shutdown. */
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TArray< TSharedPtr<IAssetTypeActions> > CreatedAssetTypeActions;
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USequencerSettings* Settings;
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/** Compiler customization for Widgets */
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FWidgetBlueprintCompiler WidgetBlueprintCompiler;
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};
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IMPLEMENT_MODULE(FUMGEditorModule, UMGEditor);
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#undef LOCTEXT_NAMESPACE
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