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The IMPLEMENT_MODULE macro now defines an empty function called IMPLEMENT_MODULE_{ModuleName}, to which we force a reference to via the linker command line. This behavior can be disabled on a per-module basis by setting bRequiresImplementModule = false from a .build.cs file.
#rb none
[CL 4827582 by Ben Marsh in Main branch]
27 lines
606 B
C++
27 lines
606 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "STimecodeProviderTab.h"
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/**
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* Time Management Editor module
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*/
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class FTimeManagementEditorModule : public IModuleInterface
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{
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public:
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//~ IModuleInterface interface
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virtual void StartupModule() override
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{
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STimecodeProviderTab::RegisterNomadTabSpawner();
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}
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virtual void ShutdownModule() override
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{
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STimecodeProviderTab::UnregisterNomadTabSpawner();
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}
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};
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IMPLEMENT_MODULE(FTimeManagementEditorModule, TimeManagementEditor); |