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Added 2 new texture filter modes : TF_FirstMipNearest and TF_FirstMipBilinear. Those always sample the first (highest) mip. When running with cooked content, TF_FirstMipNearest and TF_FirstMipBilinear will drop the all mips but the first (freeing mip tail memory). In uncooked game, the visuals will be valid but memory of the mip trail is still allocated. In the editor, the mip tail can still be visualized. Fixed the texture editor streaming method description to actually reflect the state of the texture. #rb nick.darnell #ROBOMERGE-SOURCE: CL 4985873 via CL 4987451 [CL 4990180 by uriel doyon in Main branch]