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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "StringTableEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "IStringTableEditor.h"
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#include "StringTableEditor.h"
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#include "AssetTypeActions_StringTable.h"
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IMPLEMENT_MODULE(FStringTableEditorModule, StringTableEditor);
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const FName FStringTableEditorModule::StringTableEditorAppIdentifier("StringTableEditorApp");
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void FStringTableEditorModule::StartupModule()
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{
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MenuExtensibilityManager = MakeShareable(new FExtensibilityManager);
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IAssetTools& AssetTools = FModuleManager::LoadModuleChecked<FAssetToolsModule>("AssetTools").Get();
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AssetTools.RegisterAssetTypeActions(MakeShareable(new FAssetTypeActions_StringTable()));
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}
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void FStringTableEditorModule::ShutdownModule()
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{
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MenuExtensibilityManager.Reset();
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}
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TSharedRef<IStringTableEditor> FStringTableEditorModule::CreateStringTableEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, UStringTable* StringTable)
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{
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TSharedRef<FStringTableEditor> NewStringTableEditor(new FStringTableEditor());
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NewStringTableEditor->InitStringTableEditor(Mode, InitToolkitHost, StringTable);
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return NewStringTableEditor;
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}
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