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28 lines
771 B
C++
28 lines
771 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Toolkits/AssetEditorToolkit.h"
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class IStaticMeshEditor;
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class UStaticMesh;
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extern const FName StaticMeshEditorAppIdentifier;
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/**
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* Static mesh editor module interface
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*/
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class IStaticMeshEditorModule : public IModuleInterface,
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public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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/**
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* Creates a new static mesh editor.
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*/
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virtual TSharedRef<IStaticMeshEditor> CreateStaticMeshEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UStaticMesh* StaticMesh ) = 0;
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virtual TSharedPtr<FExtensibilityManager> GetSecondaryToolBarExtensibilityManager() = 0;
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};
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