Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Private/StaticMeshViewportLODCommands.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

14 lines
478 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "StaticMeshViewportLODCommands.h"
#define LOCTEXT_NAMESPACE "StaticMeshViewportLODCommands"
void FStaticMeshViewportLODCommands::RegisterCommands()
{
UI_COMMAND( LODAuto, "LOD Auto", "Automatically select LOD", EUserInterfaceActionType::RadioButton, FInputChord() );
UI_COMMAND( LOD0, "LOD 0", "Force select LOD 0", EUserInterfaceActionType::RadioButton, FInputChord() );
}
#undef LOCTEXT_NAMESPACE