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74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Textures/SlateIcon.h"
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#include "Layout/Visibility.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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#include "Editor.h"
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#include "ILevelEditor.h"
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#include "Misc/NotifyHook.h"
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class FExtender;
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class SBorder;
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/**
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* Tools for the level editor
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*/
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class SLevelEditorToolBox : public SCompoundWidget, public FNotifyHook
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{
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public:
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SLATE_BEGIN_ARGS( SLevelEditorToolBox ){}
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SLATE_END_ARGS()
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~SLevelEditorToolBox();
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void Construct( const FArguments& InArgs, const TSharedRef< class ILevelEditor >& OwningLevelEditor );
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/** Called by SLevelEditor to notify the toolbox about a new toolkit being hosted */
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void OnToolkitHostingStarted( const TSharedRef< class IToolkit >& Toolkit );
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/** Called by SLevelEditor to notify the toolbox about an existing toolkit no longer being hosted */
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void OnToolkitHostingFinished(const TSharedRef< class IToolkit >& Toolkit);
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/** Handles updating the mode toolbar when the registered mode commands change */
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void OnEditorModeCommandsChanged();
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private:
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/** Gets the visibility for the SBorder showing toolbox editor mode inline content */
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EVisibility GetInlineContentHolderVisibility() const;
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/** Gets the visibility for the message suggesting the user select a tool */
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EVisibility GetNoToolSelectedTextVisibility() const;
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/** Updates the widget for showing toolbox editor mode inline content */
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void UpdateInlineContent(TSharedPtr<SWidget> InlineContent) const;
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/** Creates and sets the mode toolbar */
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void UpdateModeToolBar();
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/** Handles updating the mode toolbar when the user settings change */
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void HandleUserSettingsChange( FName PropertyName );
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/** Returns specified Editor modes icon, if that mode is active it adds ".Selected" onto the name */
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FSlateIcon GetEditorModeIcon(TSharedPtr< FUICommandInfo > EditorModeUICommand, FEditorModeID EditorMode);
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private:
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/** Level editor that we're associated with */
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TWeakPtr<class ILevelEditor> LevelEditor;
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/** Inline content area for editor modes */
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TSharedPtr<SBorder> InlineContentHolder;
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/** The menu extenders to populate the toolbox*/
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TArray< TSharedPtr<FExtender> > ToolboxExtenders;
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/** The container holding the mode toolbar */
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TSharedPtr< SBorder > ModeToolBarContainer;
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};
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