Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutOnePane.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

89 lines
2.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelViewportLayoutOnePane.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SBoxPanel.h"
#include "Framework/Docking/LayoutService.h"
#include "ShowFlags.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
#include "LevelEditor.h"
// FLevelViewportLayoutOnePane /////////////////////////////
void FLevelViewportLayoutOnePane::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
SaveCommonLayoutString(SpecificLayoutString);
}
}
TSharedRef<SWidget> FLevelViewportLayoutOnePane::MakeViewportLayout(const FString& LayoutString)
{
// single viewport layout blocks maximize feature as it doesn't make sense
bIsMaximizeSupported = false;
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FEngineShowFlags OrthoShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_BrushWireframe, false, OrthoShowFlags);
FEngineShowFlags PerspectiveShowFlags(ESFIM_Editor);
ApplyViewMode(VMI_Lit, true, PerspectiveShowFlags);
FString ViewportKey, ViewportType;
if (!SpecificLayoutString.IsEmpty())
{
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
ViewportKey = SpecificLayoutString + TEXT(".Viewport0");
GConfig->GetString(*IniSection, *(ViewportKey + TEXT(".TypeWithinLayout")), ViewportType, GEditorPerProjectIni);
}
FLevelEditorModule& LevelEditor = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
// Set up the viewport
FViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.ParentLevelEditor = ParentLevelEditor;
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *ViewportKey;
Args.ViewportType = LVT_Perspective;
TSharedRef<IViewportLayoutEntity> Viewport = LevelEditor.FactoryViewport(*ViewportType, Args);
ViewportBox =
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
[
Viewport->AsWidget()
];
Viewports.Add( *ViewportKey, Viewport );
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &Viewport->GetLevelViewportClient();
InitCommonLayoutFromString(SpecificLayoutString, NAME_None);
return ViewportBox.ToSharedRef();
}
void FLevelViewportLayoutOnePane::ReplaceWidget(TSharedRef<SWidget> Source, TSharedRef<SWidget> Replacement)
{
check(ViewportBox->GetChildren()->Num() == 1)
TSharedRef<SWidget> ViewportWidget = ViewportBox->GetChildren()->GetChildAt(0);
check(ViewportWidget == Source);
ViewportBox->RemoveSlot(Source);
ViewportBox->AddSlot()
[
Replacement
];
}