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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "LevelViewportLayoutEntity.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Editor/UnrealEdEngine.h"
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#include "LevelEditorViewport.h"
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#include "UnrealEdGlobals.h"
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#include "SLevelViewport.h"
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FLevelViewportLayoutEntity::FLevelViewportLayoutEntity(const FViewportConstructionArgs& ConstructionArgs)
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: LevelViewport(
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SNew(SLevelViewport)
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.Realtime(ConstructionArgs.bRealtime)
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.ViewportType( ConstructionArgs.ViewportType )
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.ParentLayout( ConstructionArgs.ParentLayout )
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.ParentLevelEditor( ConstructionArgs.ParentLevelEditor )
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.ConfigKey( ConstructionArgs.ConfigKey )
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.IsEnabled( ConstructionArgs.IsEnabled )
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)
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{}
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TSharedRef<SWidget> FLevelViewportLayoutEntity::AsWidget() const
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{
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return LevelViewport;
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}
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TSharedPtr<SLevelViewport> FLevelViewportLayoutEntity::AsLevelViewport() const
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{
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return LevelViewport;
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}
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FName FLevelViewportLayoutEntity::GetType() const
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{
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static FName DefaultName("Default");
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return DefaultName;
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}
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FLevelEditorViewportClient& FLevelViewportLayoutEntity::GetLevelViewportClient() const
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{
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return LevelViewport->GetLevelViewportClient();
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}
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bool FLevelViewportLayoutEntity::IsPlayInEditorViewportActive() const
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{
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return LevelViewport->IsPlayInEditorViewportActive();
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}
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void FLevelViewportLayoutEntity::RegisterGameViewportIfPIE()
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{
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return LevelViewport->RegisterGameViewportIfPIE();
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}
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void FLevelViewportLayoutEntity::SetKeyboardFocus()
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{
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return LevelViewport->SetKeyboardFocusToThisViewport();
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}
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void FLevelViewportLayoutEntity::OnLayoutDestroyed()
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{
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if (LevelViewport->IsPlayInEditorViewportActive() || LevelViewport->GetLevelViewportClient().IsSimulateInEditorViewport() )
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{
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GUnrealEd->EndPlayMap();
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}
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}
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void FLevelViewportLayoutEntity::SaveConfig(const FString& ConfigSection)
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{
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LevelViewport->SaveConfig(ConfigSection);
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}
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void FLevelViewportLayoutEntity::TakeHighResScreenShot() const
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{
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GetLevelViewportClient().TakeHighResScreenShot();
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} |