Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelEditorContextMenu.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

73 lines
2.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Editor/UnrealEdTypes.h"
class FExtender;
class FMenuBuilder;
class SLevelEditor;
class SWidget;
/** Enum to describe what a menu should be built for */
enum class LevelEditorMenuContext
{
/** This context menu is applicable to a viewport */
Viewport,
/** This context menu is applicable to the Scene Outliner (disables click-position-based menu items) */
SceneOutliner,
};
/**
* Context menu construction class
*/
class FLevelEditorContextMenu
{
public:
/**
* Summons the level viewport context menu
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
*/
static void SummonMenu( const TSharedRef< class SLevelEditor >& LevelEditor, LevelEditorMenuContext ContextType );
/**
* Summons the viewport view option menu
* @param LevelEditor The level editor using this menu.
*/
static void SummonViewOptionMenu( const TSharedRef< class SLevelEditor >& LevelEditor, const ELevelViewportType ViewOption );
/**
* Creates a widget for the context menu that can be inserted into a pop-up window
*
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
* @param Extender Allows extension of this menu based on context.
* @return Widget for this context menu
*/
static TSharedPtr< SWidget > BuildMenuWidget(TWeakPtr< SLevelEditor > LevelEditor, LevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender = TSharedPtr<FExtender>());
/**
* Populates the specified menu builder for the context menu that can be inserted into a pop-up window
*
* @param MenuBuilder The menu builder to fill the menu with
* @param LevelEditor The level editor using this menu.
* @param ContextType The context we should use to specialize this menu
* @param Extender Allows extension of this menu based on context.
*/
static void FillMenu(FMenuBuilder& MenuBuilder, TWeakPtr< SLevelEditor > LevelEditor, LevelEditorMenuContext ContextType, TSharedPtr<FExtender> Extender);
private:
/**
* Builds the actor group menu
*
* @param MenuBuilder The menu builder to add items to.
* @param SelectedActorInfo Information about the selected actors.
*/
static void BuildGroupMenu( FMenuBuilder& MenuBuilder, const struct FSelectedActorInfo& SelectedActorInfo );
};