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19 lines
311 B
C++
19 lines
311 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Toolkits/AssetEditorToolkit.h"
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/** EnvQuery Editor public interface */
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class IEnvironmentQueryEditor : public FAssetEditorToolkit
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{
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public:
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virtual uint32 GetSelectedNodesCount() const = 0;
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};
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