Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/Private/EditorStyleModule.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

39 lines
805 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/IEditorStyleModule.h"
#include "SlateEditorStyle.h"
/**
* Implements the Editor style module, loaded by SlateApplication dynamically at startup.
*/
class FEditorStyleModule
: public IEditorStyleModule
{
public:
// IEditorStyleModule interface
virtual void StartupModule( ) override
{
FSlateEditorStyle::Initialize();
}
virtual void ShutdownModule( ) override
{
FSlateEditorStyle::Shutdown();
}
virtual TSharedRef<class FSlateStyleSet> CreateEditorStyleInstance( ) const override
{
return FSlateEditorStyle::Create(FSlateEditorStyle::Settings);
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FEditorStyleModule, EditorStyle)