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49 lines
961 B
C#
49 lines
961 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class EditorSettingsViewer : ModuleRules
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{
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public EditorSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"CoreUObject",
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"CurveEditor",
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"Engine",
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"GraphEditor",
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"InputBindingEditor",
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"MessageLog",
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"SettingsEditor",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"InternationalizationSettings",
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"BlueprintGraph",
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"EditorStyle",
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"Analytics",
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"VREditor"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/EditorSettingsViewer/Private",
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}
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);
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}
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}
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}
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