Files
UnrealEngineUWP/Engine/Source/Editor/DistCurveEditor/DistCurveEditor.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

34 lines
637 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DistCurveEditor : ModuleRules
{
public DistCurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Editor/UnrealEd/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"LevelEditor",
"UnrealEd"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
"PropertyEditor"
}
);
}
}