Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileEditorModule.cpp
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

50 lines
1.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileEditorModule.h"
#include "Modules/ModuleManager.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Textures/SlateIcon.h"
#include "Framework/Docking/TabManager.h"
#include "EditorStyleSet.h"
#include "SDeviceProfileEditor.h"
#include "WorkspaceMenuStructure.h"
#include "WorkspaceMenuStructureModule.h"
#include "Widgets/Docking/SDockTab.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditor"
IMPLEMENT_MODULE(FDeviceProfileEditorModule, DeviceProfileEditor);
static const FName DeviceProfileEditorName("DeviceProfileEditor");
void FDeviceProfileEditorModule::StartupModule()
{
FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceProfileEditorName, FOnSpawnTab::CreateStatic(&FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab))
.SetDisplayName( NSLOCTEXT("DeviceProfileEditor", "DeviceProfileEditorTitle", "Device Profiles") )
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.Tabs.ProfileEditor"))
.SetGroup( WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory() );
}
void FDeviceProfileEditorModule::ShutdownModule()
{
FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceProfileEditorName);
}
TSharedRef<SDockTab> FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> MajorTab = SNew(SDockTab)
.TabRole(ETabRole::MajorTab);
const TSharedRef<SDeviceProfileEditor> DeviceProfileEditor = SNew(SDeviceProfileEditor);
MajorTab->SetContent(DeviceProfileEditor);
return MajorTab;
}
#undef LOCTEXT_NAMESPACE