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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "DeviceProfileEditorModule.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Textures/SlateIcon.h"
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#include "Framework/Docking/TabManager.h"
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#include "EditorStyleSet.h"
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#include "SDeviceProfileEditor.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#include "Widgets/Docking/SDockTab.h"
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#define LOCTEXT_NAMESPACE "DeviceProfileEditor"
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IMPLEMENT_MODULE(FDeviceProfileEditorModule, DeviceProfileEditor);
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static const FName DeviceProfileEditorName("DeviceProfileEditor");
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void FDeviceProfileEditorModule::StartupModule()
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{
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(DeviceProfileEditorName, FOnSpawnTab::CreateStatic(&FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab))
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.SetDisplayName( NSLOCTEXT("DeviceProfileEditor", "DeviceProfileEditorTitle", "Device Profiles") )
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.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "DeviceDetails.Tabs.ProfileEditor"))
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.SetGroup( WorkspaceMenu::GetMenuStructure().GetDeveloperToolsMiscCategory() );
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}
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void FDeviceProfileEditorModule::ShutdownModule()
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(DeviceProfileEditorName);
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}
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TSharedRef<SDockTab> FDeviceProfileEditorModule::SpawnDeviceProfileEditorTab(const FSpawnTabArgs& SpawnTabArgs)
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{
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const TSharedRef<SDockTab> MajorTab = SNew(SDockTab)
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.TabRole(ETabRole::MajorTab);
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const TSharedRef<SDeviceProfileEditor> DeviceProfileEditor = SNew(SDeviceProfileEditor);
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MajorTab->SetContent(DeviceProfileEditor);
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return MajorTab;
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}
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#undef LOCTEXT_NAMESPACE
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