Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/DeviceProfileConsoleVariableColumn.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

53 lines
1.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableUtilities.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableCustomColumn.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class UDeviceProfile;
/** Delegate triggered when user opts to edit CVars **/
DECLARE_DELEGATE_OneParam(FOnEditDeviceProfileCVarsRequestDelegate, const TWeakObjectPtr<UDeviceProfile>&);
/**
* A property table custom column used to bring the user to an editor which
* will manage the list of Console Variables associated with the device profile
*/
class FDeviceProfileConsoleVariableColumn : public IPropertyTableCustomColumn
{
public:
FDeviceProfileConsoleVariableColumn();
public:
// IPropertyTableCustomColumn interface
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
public:
/**
* Delegate used to notify listeners that an edit request was triggered from the property table.
*
* @return The delegate.
*/
FOnEditDeviceProfileCVarsRequestDelegate& OnEditCVarsRequest()
{
return OnEditCVarsRequestDelegate;
}
private:
/** Delegate triggered when user opts to edit CVars. **/
FOnEditDeviceProfileCVarsRequestDelegate OnEditCVarsRequestDelegate;
};