You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
using System.IO;
|
|
|
|
public class BlueprintGraph : ModuleRules
|
|
{
|
|
public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Editor/BlueprintGraph/Private",
|
|
"Editor/KismetCompiler/Public",
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"Slate",
|
|
"EditorStyle",
|
|
"EditorSubsystem",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"EditorStyle",
|
|
"KismetCompiler",
|
|
"UnrealEd",
|
|
"GraphEditor",
|
|
"SlateCore",
|
|
"Kismet",
|
|
"KismetWidgets",
|
|
"PropertyEditor",
|
|
}
|
|
);
|
|
|
|
CircularlyReferencedDependentModules.AddRange(
|
|
new string[] {
|
|
"KismetCompiler",
|
|
"UnrealEd",
|
|
"GraphEditor",
|
|
"Kismet",
|
|
}
|
|
);
|
|
}
|
|
}
|