You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimationModifierDetailCustomization.h"
|
|
#include "AnimationModifier.h"
|
|
|
|
#include "DetailLayoutBuilder.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "DetailCategoryBuilder.h"
|
|
#include "Widgets/Input/SButton.h"
|
|
#include "Widgets/Text/STextBlock.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "FAnimationModifierDetailCustomization"
|
|
|
|
void FAnimationModifierDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
|
|
{
|
|
ModifierInstance = nullptr;
|
|
TArray<TWeakObjectPtr<UObject>> Objects;
|
|
DetailBuilder.GetObjectsBeingCustomized(Objects);
|
|
ensure(Objects.Num() == 1); // This is in here to ensure we are only showing the modifier details in the blueprint editor
|
|
|
|
for (TWeakObjectPtr<UObject> Object : Objects)
|
|
{
|
|
if (Object->IsA<UAnimationModifier>())
|
|
{
|
|
ModifierInstance = Cast<UAnimationModifier>(Object.Get());
|
|
}
|
|
}
|
|
|
|
// If we have found a valid modifier instance add a revision bump button to the details panel
|
|
if (ModifierInstance)
|
|
{
|
|
IDetailCategoryBuilder& RevisionCategory = DetailBuilder.EditCategory("Revision");
|
|
FDetailWidgetRow& UpdateRevisionRow = RevisionCategory.AddCustomRow(LOCTEXT("UpdateRevisionSearchLabel", "Update Revision"))
|
|
.WholeRowWidget
|
|
[
|
|
SAssignNew(UpdateRevisionButton, SButton)
|
|
.OnClicked(this, &FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked)
|
|
.ContentPadding(FMargin(2))
|
|
.Content()
|
|
[
|
|
SNew(STextBlock)
|
|
.Justification(ETextJustify::Center)
|
|
.Text(LOCTEXT("UpdateRevisionText", "Update Revision"))
|
|
]
|
|
];
|
|
}
|
|
}
|
|
|
|
FReply FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked()
|
|
{
|
|
if (ModifierInstance)
|
|
{
|
|
ModifierInstance->UpdateRevisionGuid(ModifierInstance->GetClass());
|
|
}
|
|
return FReply::Handled();
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE //"FAnimationModifierDetailCustomization"
|