Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/Public/IAnimationEditorModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

24 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Framework/Commands/UICommandList.h"
#include "Framework/MultiBox/MultiBoxExtender.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "IAnimationEditor.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAnimationEditor, Log, All);
class IAnimationEditorModule : public IModuleInterface, public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new skeleton editor instance */
virtual TSharedRef<IAnimationEditor> CreateAnimationEditor(const EToolkitMode::Type Mode, const TSharedPtr<IToolkitHost>& InitToolkitHost, class UAnimationAsset* InAnimationAsset) = 0;
/** Get all toolbar extenders */
DECLARE_DELEGATE_RetVal_TwoParams(TSharedRef<FExtender>, FAnimationEditorToolbarExtender, const TSharedRef<FUICommandList> /*InCommandList*/, TSharedRef<IAnimationEditor> /*InAnimationEditor*/);
virtual TArray<FAnimationEditorToolbarExtender>& GetAllAnimationEditorToolbarExtenders() = 0;
};