Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

13 lines
347 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_StateMachine.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_StateMachine
UAnimGraphNode_StateMachine::UAnimGraphNode_StateMachine(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bCanRenameNode = true;
}