Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LegIK.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

32 lines
717 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_LegIK.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_LegIK
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_LegIK::UAnimGraphNode_LegIK(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FText UAnimGraphNode_LegIK::GetControllerDescription() const
{
return LOCTEXT("LegIK", "Leg IK");
}
FText UAnimGraphNode_LegIK::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_LegIK_Tooltip", "IK node for multi-bone legs.");
}
FText UAnimGraphNode_LegIK::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return GetControllerDescription();
}
#undef LOCTEXT_NAMESPACE