Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomTransitionResult.cpp
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

33 lines
996 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_CustomTransitionResult.h"
#include "GraphEditorSettings.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_CustomTransitionResult
#define LOCTEXT_NAMESPACE "A3Nodes"
UAnimGraphNode_CustomTransitionResult::UAnimGraphNode_CustomTransitionResult(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FLinearColor UAnimGraphNode_CustomTransitionResult::GetNodeTitleColor() const
{
return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
}
FText UAnimGraphNode_CustomTransitionResult::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Tooltip", "Result node for a custom transition blend graph");
}
FText UAnimGraphNode_CustomTransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("AnimGraphNode_CustomTransitionResult_Title", "Custom Transition Blend Result");
}
#undef LOCTEXT_NAMESPACE