Files
UnrealEngineUWP/Engine/Source/Editor/AddContentDialog/Private/IContentSourceProvider.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

23 lines
684 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IContentSource.h"
/** Defines methods for an object which provides IContentSource objects for use with the SAddContentDialog. */
class IContentSourceProvider
{
public:
DECLARE_DELEGATE(FOnContentSourcesChanged);
public:
/** Gets the available content sources. */
virtual const TArray<TSharedRef<IContentSource>> GetContentSources() = 0;
/** Sets the delegate which will be executed when the avaialble content sources change */
virtual void SetContentSourcesChanged(FOnContentSourcesChanged OnContentSourcesChangedIn) = 0;
virtual ~IContentSourceProvider() { }
};